Dungeon Crawl Stone Soup version 0.31-a0-1388-g4b2ba238e7 (webtiles) character file. Game seed: 15055094970693011397 0 Cadnt the Caller (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Dec 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). Cadnt the Caller (Gargoyle Wanderer) Turns: 0, Time: 00:00:07 Health: 12/12 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg + . . c - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Potions b - a potion of attraction d - a potion of curing Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 2.0 Spellcasting + Level 4.5 Summonings + Level 1.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Mercury Vapours Alch/Air 4% N/A 28% 2 Static Discharge Conj/Air 4% 3-4/arc 28% 2 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Cadnt the Gargoyle Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 robe, a potion of curing; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Mercury Vapours, Static Discharge, Summon Lightning Spire. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ##...## #..>..# #..@..# #.....# ##...## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cadnt the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Cadnt set off with the following items: a +0 club, a potion | of attraction, a +0 robe, a potion of curing; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Call Imp, Mercury | Vapours, Static Discharge, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+