Dungeon Crawl Stone Soup version 0.32-a0-1209-g101ff301c8 (webtiles) character file. Game seed: 4234554394763627587 172 CaptainSheepy the Conjurer (level 5, -8/40 HPs) Began as a Draconian Conjurer on May 19, 2024. Mangled by a crocodile (9 damage) ... in a sewer. The game lasted 00:11:43 (2390 turns). CaptainSheepy the Conjurer (Draconian Conjurer) Turns: 2390, Time: 00:11:45 Health: -8/40 AC: 6 Str: 9 XL: 5 Next: 27% Magic: 4/18 EV: 10 Int: 18 God: Gold: 92 SH: 5 Dex: 12 Spells: 6/9 levels left rFire . . . d - +1 dagger (venom) rCold . . . h - +2 buckler rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + n - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.16/turn %: no passive effects @: very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 92 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +1 dagger of venom (weapon) Armour h - a +2 buckler (worn) j - a +0 cloak (worn) Jewellery n - a ring of magical power (left hand) Talismans i - a flux talisman Scrolls b - 2 scrolls of vulnerability e - 2 scrolls of identify l - a scroll of noise {unknown} m - a scroll of poison {unknown} Potions a - a potion of magic f - a potion of curing {unknown} g - a potion of ambrosia {unknown} k - 2 potions of cancellation o - a potion of resistance {unknown} Skills: + Level 1.2 Fighting + Level 1.0 Short Blades + Level 2.2 Dodging + Level 2.6 Stealth + Level 0.5 Shields + Level 0.2 Unarmed Combat + Level 2.9 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 67% 4 Cause Fear Hex 1% N/A 95% 4 Fireball Conj/Fire 5% 3d5 95% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the plant! The plant is lightly damaged. (Press . to maintain the ray.) The crocodile closely misses you. You block the river rat's attack. The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the plant. The plant is lightly damaged. You block the crocodile's attack. The river rat bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 72% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the plant! The plant is lightly damaged. (Press . to maintain the ray.) A nearby plant withers and dies. You block the crocodile's attack. The river rat barely misses you. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you. The crocodile drags you backwards! You hit the crocodile. The crocodile is severely wounded. You kill the river rat! The crocodile bites you! The crocodile drags you backwards! Splash! The crocodile attacks as it pursues you! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! The crocodile bites you! You die... ≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈#~# ≈≈ ≈≈≈≈≈≈≈≈≈≈≈#~# ≈.. ≈≈≈≈≈≈≈≈..~#~#.~.P ≈≈≈≈≈≈≈≈~.~#~#~.P. ≈≈≈≈≈≈≈...~......~~..... ≈≈≈≈≈≈≈~~.l.~P..~~..~.~# ≈≈≈≈≈≈P.P~@~~~.~~~.~~.~ ≈≈≈≈≈≈.P.~~..~..~~~~.~# ≈≈≈≈≈#~#~~.~.~.~..~~†#### ≈≈≈≈ #~#.~.~~....~..~~~~~ ≈≈ #~#†#########P~~## #~#.~)~~~~~~~.P.~# #~#~####.####P.~~## #w#.# ##.# #~.~...# #~### #.## #~.~~~~## You could see a crocodile. Vanquished Creatures A kobold brigand (Sewer) 3 adders (Sewer) A river rat (Sewer) 2 dart slugs 7 ball pythons 9 bats 4 endoplasms 2 giant cockroaches 9 goblins 3 hobgoblins 3 jackals (Sewer) 3 quokkas 6 frilled lizards 4 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CaptainSheepy the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 230 | D:1 | Found a faded altar of an unknown god. 312 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 1027 | D:2 | Reached XP level 3. HP: 25/27 MP: 6/6 1075 | D:2 | Learned a level 2 spell: Searing Ray 2085 | D:3 | Found a glowing drain. 2185 | Sewer | Entered a sewer 2226 | Sewer | Reached XP level 4. HP: 34/34 MP: 7/7 2283 | Sewer | Noticed a kobold brigand 2297 | Sewer | Reached skill level 1 in Fighting 2305 | Sewer | Killed a kobold brigand 2306 | Sewer | Reached skill level 1 in Short Blades 2306 | Sewer | Reached skill level 5 in Conjurations 2306 | Sewer | Reached XP level 5. HP: 23/40 MP: 8/9 2378 | Sewer | Noticed a crocodile 2390 | Sewer | HP: 1/40 [crocodile (14)] 2390 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, basic_ecumenical_altar, minmay_tree_intersection, hex_intersection D:2: layout_basic, minmay_distorted D:3: layout_loops_ring, amcnicky_altar_gilded, portal_sewer_entry_a Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 2 | 2.2 Fighting | 1 | 1.2 Short Blades | 1 | 1.0 Conjurations | 5 | 5.0 Shields | | 0.5 Unarmed Combat | | 0.2 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Short sword | 11 | || 11 Tailslap | 5 | 2 || 7 Dagger | 43 | 27 || 70 Cast: Magic Dart | 68 | 13 || 81 Searing Ray | | 5 || 5 Use: Scroll | 2 | || 2 Stab: Sleeping | 5 | || 5 Armour: Skin | 47 | 18 || 65 Dodge: Dodged | 40 | 16 || 56 Block: Buckler | 6 | 21 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2415 | 2415 | 0 | 552 | 1181 | 4 | 603.8 | Dungeon | 2190 | 2190 | 0 | 490 | 1181 | 3 | 730.0 | Sewer | 225 | 225 | 0 | 62 | 0 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1015 daAuts D:2: 1010 daAuts Sewer: 225 daAuts D:3: 164 daAuts