Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 920673320228942481 (custom seed) 3 CarvArkoylaein the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Sept 10, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:37 (84 turns). CarvArkoylaein the Magician (Djinni Hedge Wizard) Turns: 84, Time: 00:02:38 Health: 15/15 AC: 3 Str: 9 XL: 1 Next: 55% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 15 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . d - +0 pair of fencer's gloves {Riposte Dex+3} SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You acquired it on level 1 of the Dungeon) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). Magical Staves e - the staff of conjuration "Ejacw" {*Corrode rC+ Int+5 Dex+3} (You acquired it on level 1 of the Dungeon) [staff of conjuration] Your inability to study Conjurations prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery f - a +5 ring of evasion Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 2.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Blink Tloc 18% N/A 11% 2 d - Call Imp Summ 18% N/A 11% 2 e - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. The dart slug bites you. You hit the dart slug. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! You reach down and open the door. Found a spear. Found 9 stones. There is an open door here. HP restored. You reach down and open the door. There is an open door here. A ball python comes into view. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You reach down and open the door. Found 13 gold pieces. Found 3 scrolls labelled NOEDYA EDEF. There is an open door here. Found a stone staircase leading down. Found a hand axe. d - 3 scrolls labelled NOEDYA EDEF This is a scroll of acquirement! Something appears before you! Something appears before you! Something appears before you! d - the +0 pair of fencer's gloves {Riposte Dex+3} e - the staff of conjuration "Ejacw" {*Corrode rC+ Int+5 Dex+3} f - a +5 ring of evasion You start putting on your armour. You continue putting on the +0 pair of fencer's gloves {Riposte Dex+3}. x4 You finish putting on the +0 pair of fencer's gloves {Riposte Dex+3}. En garde! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ... #... ..#. #... ....## #.. #.... ... ...###.# #...#.# ##+#$#.#@#####. ###### #....#.........) ......#.#.....#.######.# ...##.#.#...#....# ....#.#.##'#####..# ......#.##.######..# ....###.##........># ###.###.............. #.#.....########### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CarvArkoylaein the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | CarvArkoylaein set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Identified 3 scrolls of acquirement 75 | D:1 | Acquired the staff of conjuration "Ejacw" {*Corrode rC+ | Int+5 Dex+3} 76 | D:1 | Acquired the +0 pair of fencer's gloves {Riposte Dex+3} 76 | D:1 | Found the +0 pair of fencer's gloves {Riposte Dex+3} 77 | D:1 | Acquired a +5 ring of evasion 84 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 3 Use: Scroll || 3 Dodge: Dodged || 1