Seeded DCSS version 0.30.1-8-g117510f58f (webtiles) character file. Game seed: 7349257698004992703 (custom seed) 6 CarvArkoylaein the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Sept 22, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (130 turns). CarvArkoylaein the Magician (Djinni Hedge Wizard) Turns: 130, Time: 00:02:06 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 0% Gold: 15 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify e - a scroll of amnesia {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Slow Hex 40% N/A 7% 1 c - Blink Tloc 20% N/A 11% 2 d - Call Imp Summ 20% N/A 11% 2 e - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal barely misses you. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal is no longer moving slowly. The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You have reached level 2! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal misses you. The jackal misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. The jackal attacks as you move away! The jackal closely misses you. x2 The jackal closely misses you. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. You die... #.# # #.#.#.#.#.# #.# #.# ##.....†....... #.# #.# #.#.#.#.#.#.### #.# #.# #...>.....†.... #.####.# #.#.#.#.#.#.### #......## #.......†....# #.#.#...## #.#.#.#.#.#.## #..##..#h####............# #........h@...#.#.#.#.#.### ##.#..[.................... ##.###.#######.#.#.#.#.### ##...## ######..### ### #.## #.. #### You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CarvArkoylaein the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | CarvArkoylaein set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 1/21 MP: 0/0 118 | D:1 | HP: 1/21 [jackal (1)] 130 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, st_stairs_10 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 14 Slow || 1 Use: Scroll || 2 Armour: Robe || 1 Dodge: Dodged || 14