Dungeon Crawl Stone Soup version 0.30-a0-585-g93115170b9 (webtiles) character file. Game seed: 16804845640682893064 1 Cecillian the Shooter (level 1, 16/16 HPs) Began as a Formicid Hunter on Jan 3, 2023. Got out of the dungeon alive. The game lasted 00:00:28 (61 turns). Cecillian the Shooter (Formicid Hunter) Turns: 61, Time: 00:00:29 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 22% Magic: 1/1 EV: 12 Int: 8 God: Gold: 12 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 shortbow rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles f - 3 boomerangs Armour c - a +0 leather armour (worn) Scrolls b - 2 scrolls of immolation d - a scroll of enchant armour {unknown} g - a scroll of vulnerability {unknown} Potions e - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting * Level 4.0 Ranged Weapons - Level 1.7 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Cecillian the Formicid Hunter. Are you destined to find the awesome Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a scroll of immolation and 8 stones. Found a staircase leading out of the dungeon. Found a scroll labelled YBUCRU MOUDU, 3 boomerangs and a glowing brown potion. There is a dry fountain here. b - 2 scrolls of immolation (gained 1) d - a scroll labelled YBUCRU MOUDU You see here 3 boomerangs. e - a glowing brown potion Found 12 gold pieces. Why would you want to do that? You see here 3 boomerangs. f - 3 boomerangs Found a mace. g - a scroll labelled FYUSHRODDEL You sense a monster nearby. You now have 12 gold pieces. You open the door. A ball python comes into view. There is an open door here. You shoot an arrow. The arrow hits the ball python! You kill the ball python! A kobold comes into view. It is wielding a +0 dagger. Found a sling. There is an open door here. There is a dry fountain here. There is a dry fountain here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########### ###.........#### ...............## .....⌠...⌠......+ ..⌠.........⌠...## .......≈.........# .⌠...........⌠...# ....≈.....≈.....@# .⌠...........⌠...# .......≈..(......# ..⌠.........⌠...## .....⌠...⌠.......# ...............##.. ###.........#### ## ########### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecillian the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 61 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_hallway_stairs, shop, nicolae_shop_trees, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop Action || total -------------------------++------- Fire: Shortbow || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 21 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 21 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts