Dungeon Crawl Stone Soup version 0.28-a0-1638-g9123634e07 (webtiles) character file. Game seed: 16821198847588882524 11 Cecur the Covered (level 2, -3/21 HPs) Began as a Formicid Wanderer on Jan 26, 2022. Slain by a gnoll (9 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (488 turns). Cecur the Covered (Formicid Wanderer) Turns: 488, Time: 00:02:24 Health: -3/21 AC: 5 Str: 15 XL: 2 Next: 35% Magic: 3/3 EV: 11 Int: 10 God: Gold: 4 SH: 4 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +2 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles g - a throwing net Armour b - a +0 buckler (worn) c - a +2 leather armour (worn) Jewellery d - an amulet of guardian spirit Scrolls e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} Potions h - a potion of might {unknown} Skills: + Level 1.1 Fighting + Level 0.2 Maces & Flails + Level 3.6 Armour + Level 1.8 Dodging + Level 3.0 Shields + Level 1.1 Spellcasting + Level 1.3 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 4% 1d3 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 1% N/A 78% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The goblin is severely wounded. You block the goblin's attack. You hit the goblin. You kill the goblin! You barely miss the gnoll. You block the gnoll's attack. The gnoll barely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll barely misses you. Casting: Sting (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 69% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll hits you but does no damage. The gnoll looks more healthy. Casting: Sting (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You open the door. Found 19 gold pieces. An endoplasm comes into view. The endoplasm quivers. The gnoll hits you with a +0 whip! You die... #######......##...# #....#......##...# #............#.... #.###.........##.##### . #.............# .# #.#.##.#K#......# .. .......#.#......# #.# .......#g######## .# .......@..# .......#### ....... # ....... # ...$... #### ....... #... ....... +... .J..... #... #### You could see a gnoll, an endoplasm and a kobold. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Cecur set off with the following items: a +0 club, a +0 | buckler, a +2 leather armour; and the following spell | memorised: Sting; and the following spells available to | memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 286 | D:1 | Reached XP level 2. HP: 15/21 MP: 3/3 488 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Shields | 3 | 3.0 Fighting | | 1.1 Maces & Flails | | 0.2 Armour | | 3.6 Dodging | | 1.8 Spellcasting | | 1.1 Poison Magic | | 1.3 Action || total -------------------------++------- Melee: Club || 52 Cast: Sting || 1 Stab: Sleeping || 1 Armor: Leather armour || 11 Dodge: Dodged || 32 Block: Buckler || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 505 | 505 | 0 | 0 | 361 | 1 | 505.0 | Dungeon | 505 | 505 | 0 | 0 | 361 | 1 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 505 daAuts