Dungeon Crawl Stone Soup version 0.29-a0-88-g03a7b78be7 (webtiles) character file. Game seed: 9329703344686525065 72 Cecur the Poker (level 4, -1/41 HPs) Began as a Troll Wanderer on Feb 5, 2022. Slain by an orc (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:00 (1243 turns). Cecur the Poker (Troll Wanderer) Turns: 1243, Time: 00:03:00 Health: -1/41 AC: 7 Str: 19 XL: 4 Next: 7% Magic: 4/4 EV: 9 Int: 11 God: Gold: 111 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . e - +2 cloak rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.93/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 robe (worn) e - a +2 cloak (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of blinking {unknown} Potions g - a potion of mutation {unknown} i - a potion of might {unknown} Skills: + Level 1.1 Fighting + Level 3.6 Polearms * Level 1.8 Dodging - Level 1.0 Spellcasting - Level 1.3 Transmutations - Level 1.0 Invocations - Level 1.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 8% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 1% N/A 63% 3 Gell's Gravitas Tloc 0% N/A 67% 3 Lesser Beckoning Tloc 0% N/A 67% 3 Teleport Other Tloc 0% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History The orc is heavily wounded. The orc hits you with a +0 hand axe. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You puncture the orc! You kill the orc! You hit the orc but do no damage. The orc hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc but do no damage. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 flail. You hit the orc but do no damage. The orc is heavily wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You barely miss the orc. The orc hits you with a +0 flail. You barely miss the orc. The orc hits you with a +0 flail. You hit the orc. The orc is lightly wounded. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is moderately wounded. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. The frilled lizard hisses angrily. You miss the frilled lizard. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The frilled lizard barely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You miss the frilled lizard. Your claw misses the frilled lizard. The orc hits you with a +0 flail! You die... ####### #...l.# #@# #o# #o# ## #####.# (.. ...#.# ... # #.#)# .. #.####...#.###.. ####.#>......$o.... ##............o..... You could see an orc priest, an orc and a frilled lizard. Vanquished Creatures 2 adders (D:2) A worm (D:3) A dart slug (D:2) An orc (D:3) 4 ball pythons (D:1) 3 endoplasms 6 goblins 3 hobgoblins 2 quokkas 8 bats 7 frilled lizards 7 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Troll Wanderer began the quest for the Orb. 0 | D:1 | Cecur set off with the following items: a +2 spear, a +0 | robe; and the following spell memorised: Sting; and the | following spells available to memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 91 | D:1 | Reached XP level 2. HP: 27/27 MP: 2/2 212 | D:1 | Reached skill level 3 in Polearms 447 | D:1 | Reached XP level 3. HP: 33/33 MP: 3/3 1125 | D:3 | Reached XP level 4. HP: 41/41 MP: 4/4 1243 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, hangedman_feature_mirror D:2: layout_basic D:3: layout_basic, gammafunk_ghost_nasty_kobolds, serial_shops, nicolae_shop_overgrown_old_shop Skill XL: | 1 2 | ---------------+-------+----- Polearms | 3 | 3.6 Fighting | | 1.1 Dodging | | 1.8 Spellcasting | | 1.0 Transmutations | | 1.3 Invocations | | 1.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 123 | 27 || 150 Armor: Robe | 36 | 8 || 44 Dodge: Dodged | 30 | 5 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1246 | 1246 | 0 | 0 | 884 | 3 | 415.3 | Dungeon | 1246 | 1246 | 0 | 0 | 884 | 3 | 415.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 559 daAuts D:1: 548 daAuts D:3: 138 daAuts