Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 12514794684258920734 47 Cecur the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Mar 16, 2022. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1811 turns). Cecur the Conjurer (Octopode Conjurer) Turns: 1811, Time: 00:01:50 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 70% Magic: 0/6 EV: 13 Int: 22 God: Gold: 78 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Jewellery e - a ring of fire Scrolls b - a scroll of noise {unknown} d - a scroll of identify {unknown} f - a scroll of holy word {unknown} g - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} h - 2 potions of brilliance {unknown} i - a potion of might {unknown} k - 2 potions of degeneration {unknown} l - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 0.3 Unarmed Combat + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Summon Ice Beast Ice/Summ 2% N/A 80% 4 Summon Mana Viper Hex/Summ 2% N/A 98% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. The magic dart hits Terence. Terence is heavily wounded. Terence misses you. You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You tentacle-slap Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You barely miss Terence. Terence is heavily wounded. You constrict Terence, but do no damage. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You constrict Terence. Terence shouts, "Now you die!" Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You die... ... #.# #.# #.# #.# #######.### ## #.# #......)..# ##.##.# #.#####)#.# ####...#.####.####....## +..........)......†..... ###...#.##.#.#.......## #...@....#.#.....#.# #.#@###..#.#.....#.# #.#. #..#.........# # #. #..#####.##### .. ...# #.# ## #### #.# #.# #.# #.# #### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 bats 3 endoplasms 2 giant cockroaches 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 4 ball pythons A frilled lizard (D:2) A goblin (D:1) 5 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 738 | D:1 | Learned a level 2 spell: Searing Ray 1131 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1799 | D:2 | Noticed Terence 1811 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms D:2: layout_loops_corners, minmay_quantized, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | | 2.2 Unarmed Combat | | 0.3 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 37 Constrict || 7 Tentacles || 6 Cast: Magic Dart || 62 Armor: Skin || 6 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1810 | 1797 | 13 | 0 | 1629 | 2 | 905.0 | Dungeon | 1810 | 1797 | 13 | 0 | 1629 | 2 | 905.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1055 daAuts D:2: 755 daAuts