Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 795392270991702935 8 Cecur the Stinger (level 2, -2/17 HPs) Began as an Octopode Venom Mage on Apr 7, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (565 turns). Cecur the Stinger (Octopode Venom Mage) Turns: 565, Time: 00:00:38 Health: -2/17 AC: 1 Str: 7 XL: 2 Next: 8% Magic: 1/5 EV: 13 Int: 17 God: Gold: 29 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Armour i - a +1 kite shield of cold resistance Scrolls d - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} g - a scroll of fear {unknown} h - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} c - a potion of invisibility {unknown} f - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 1.1 Transmutations + Level 3.7 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 16% N/A 14% 2 Foxfire Conj/Fire 4% 2x1d4 19% 1 Magic Dart Conj 4% 1d3 19% 1 Call Imp Summ 1% N/A 28% 2 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Olgreb's Toxic Radiance Pois 14% N/A 38% 4 Conjure Flame Conj/Fire 1% 6-21 50% 3 Inner Flame Hex/Fire 1% N/A 50% 3 Flame Wave Conj/Fire 1% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. A bat comes into view. The jackal attacks as you move away! The jackal closely misses you. You kill the jackal! You have reached level 2! You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. You tentacle-slap the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal closely misses you. The jackal barely misses you. You completely miss the jackal. You squeeze the jackal. You kill the jackal! You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you but does no damage. You completely miss the jackal. You constrict the jackal. The jackal bites you. The jackal closely misses you. You tentacle-slap the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. You tentacle-slap the jackal, but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...#....... .............# ...#....... ............####### ...#.#....### .................. ............ #.####.#.#.####### ...#.#....# #.# #.#.#.....# ..........+ #.# #.#.#.###.### ..##+#....#### #b# #...)...#.... .[...........# #h# #.#.#.#.##### ..>..........# #@######.#.#...... .............# #.#......#.####### .............###.#.######........ .....##..........#.# #.........# .....##..........#.# #.........# .....##..........#.# #.........# .....##..........#.# #.....♣...# ......+..........#.# #....8....# ......#..........#.# #.........# You could see a jackal and a bat. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Octopode Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 558 | D:1 | Reached XP level 2. HP: 8/17 MP: 0/5 565 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 5 Tentacles || 3 Punch || 1 Cast: Sting || 6 Armor: Skin || 2 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 565 | 559 | 6 | 0 | 506 | 1 | 565.0 | Dungeon | 565 | 559 | 6 | 0 | 506 | 1 | 565.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 565 daAuts