Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 1465540762325255632 49 Cecur the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Apr 8, 2022. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1735 turns). Cecur the Conjurer (Octopode Conjurer) Turns: 1735, Time: 00:02:04 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 75% Magic: 6/15 EV: 13 Int: 28 God: Gold: 54 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . d - +2 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . j - +6 ring of intelligence rCorr . Rampage . p - ring of magical power Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 153 gold pieces. You spent 99 gold pieces at shops. Inventory: Hand Weapons d - a +2 short sword of electrocution (weapon) Jewellery j - a +6 ring of intelligence (left tentacle) p - a ring of magical power (right tentacle) Scrolls b - a scroll of amnesia {unknown} e - a scroll of enchant armour {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of teleportation {unknown} k - 2 scrolls of magic mapping {unknown} n - 2 scrolls of brand weapon {unknown} o - 3 scrolls of holy word {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} f - a potion of lignification {unknown} i - a potion of attraction {unknown} l - a potion of degeneration {unknown} m - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 3.1 Stealth + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History j - a +6 ring of intelligence (left tentacle) You feel your magic capacity increase. p - a ring of magical power (right tentacle) Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Found 25 stones. Terence the Incautious comes into view. He is wielding a +0 hand axe. You see here a red potion. Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... ... ##..##.##..............# ....##........##..#####.###.. ......†........##.... .... ## #.#..##............######..# #..#...........#.#.## .... ## #.###(.....##..... ###.. # .#...>........# .. #..........###.# . ##......@....... #......@..#=... #.........# ... #.........# .. ..........## ........... .......... ..........# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs 3 bats 2 endoplasms 4 giant cockroaches A goblin (D:2) A hobgoblin (D:2) 3 jackals (D:1) 3 quokkas 2 ball pythons 4 frilled lizards A kobold (D:1) 9 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 470 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1126 | D:1 | Found Tati's Assorted Antiques. 1292 | D:1 | Bought a scroll labelled CUBROMYPHE for 33 gold pieces 1292 | D:1 | Bought 2 scrolls labelled NAOCVIOXKA for 66 gold pieces 1331 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1645 | D:2 | Learned a level 2 spell: Searing Ray 1726 | D:2 | Noticed Terence 1735 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, serial_shops, shop, minmay_tiny_reverse_x D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | | 2.1 Spellcasting | | 2.5 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 4 Short sword || 11 Tentacles || 1 Cast: Magic Dart || 60 Searing Ray || 1 Stab: Sleeping || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1734 | 1672 | 62 | 0 | 1489 | 2 | 867.0 | Dungeon | 1734 | 1672 | 62 | 0 | 1489 | 2 | 867.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1326 daAuts D:2: 408 daAuts