Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 11013427036561540345 5 Cecur the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Wanderer on Apr 8, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (221 turns). Cecur the Skirmisher (Formicid Wanderer) Turns: 221, Time: 00:00:23 Health: -1/18 AC: 3 Str: 18 XL: 1 Next: 88% Magic: 1/1 EV: 11 Int: 10 God: Gold: 24 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +1 trident (weapon) b - a +0 quarterstaff Armour d - a +0 leather armour (worn) Potions c - 3 potions of curing Skills: + Level 3.4 Fighting + Level 2.0(2.5) Polearms + Level 2.1(2.5) Staves + Level 1.0 Throwing + Level 0.4 Armour + Level 1.0 Dodging + Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as you move away! The jackal misses you. You reach to attack! You hit the jackal but do no damage. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. You die... ........# ###)....### #.# #........# #.# #........# #.# #........# #(# #........#### #.# .. #...........# #.# #####.# ####†###....# #.# ....... #.# #....# #@# ....... #.# #....# #h# ....... #####.###...^###h##.g..... ............>..ghg#....... .............).....g...... ....#.#..[.......#........ ....#.##########.......... ###.#......... ........... #.#############...###### You could see 3 jackals, a hobgoblin and a goblin. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Cecur set off with the following items: a +1 trident, a +0 | quarterstaff, a potion of curing, a +0 leather armour 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 221 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, minmay_rat_gold_closets Action || total -------------------------++------- Melee: Trident || 23 Armor: Leather armour || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 224 | 224 | 0 | 0 | 173 | 1 | 224.0 | Dungeon | 224 | 224 | 0 | 0 | 173 | 1 | 224.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 224 daAuts