Dungeon Crawl Stone Soup version 0.29-a0-323-g050149af67 (webtiles) character file. Game seed: 13803913757560602724 76 Cecur the Conjurer (level 4, -2/30 HPs) Began as a Demonspawn Wanderer on Apr 10, 2022. Slain by an orc ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (2749 turns). Cecur the Conjurer (Demonspawn Wanderer) Turns: 2749, Time: 00:04:25 Health: -2/30 AC: 3 Str: 13 XL: 4 Next: 12% Magic: 6/10 EV: 11 Int: 17 God: Gold: 133 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . SeeInvis . k - +1 short sword (vamp) rCold . . . Faith . f - orb {mayhem} rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... i - amulet of regeneration HPRegen 0.90/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: powered by pain 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons k - a +1 vampiric short sword (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) f - an orb of mayhem (worn) Jewellery i - an amulet of regeneration (around neck) l - an amulet of faith Scrolls a - 3 scrolls of immolation {unknown} b - a scroll of fog e - a scroll of enchant weapon {unknown} h - 2 scrolls of enchant armour {unknown} j - 2 scrolls of magic mapping {unknown} m - a scroll of brand weapon {unknown} o - a scroll of identify {unknown} Potions g - 2 potions of haste {unknown} n - a potion of mutation {unknown} p - 2 potions of brilliance {unknown} Skills: + Level 1.2 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 1.2 Air Magic + Level 1.2 Invocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Static Discharge Conj/Air 14% N/A 7% 2 Ignite Poison Fire/Tmut/Pois 3% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You sometimes gain power by taking damage. Message History The zap hits the orc wizard. The orc wizard is moderately wounded. The orc misses you. The orc wizard closely misses you. The orc barely misses you. The zap misses the orc wizard. The orc completely misses you. The orc wizard hits you with a +0 dagger. The orc barely misses you. The zap hits the orc wizard. The orc wizard is moderately wounded. The orc hits you with a +0 mace. The orc wizard closely misses you. The orc hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The orc attacks as you move away! The orc barely misses you. The orc attacks as you move away! The orc closely misses you. The orc wizard gestures at you while chanting. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 leather armour; a +0 short sword; an orc corpse The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc attacks as you move away! The orc closely misses you. The orc wizard attacks as you move away! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 64% to hit) The zap hits the orc. The orc is heavily wounded. The zap hits the orc wizard. The orc wizard is moderately wounded. The orc hits you with a +0 mace. You die... ......................####.#..... ........######.#.....##.......... #.#.....# #.#.....##......#... #.#...>.# #.#.######......#... #.#.....# #.#.######......#... #.#.....######.#.............#### #.#.....'......#.######......# #.#.....###########..........# #............>oo@............# ###.########.#o####....####### .##.# #....# #...........# .##.# #....# #.....#####.# .##.# #..^.# #.....#####.# # .##.#######....# #...........#### .##............# #..............' .##.......>....# #..............# .##............# #.#.##.........# You could see an orc wizard and 2 orcs. Vanquished Creatures An adder (D:2) A worm (D:2) 2 orcs (D:2) 5 ball pythons 7 endoplasms 2 giant cockroaches (D:1) 4 goblins 9 hobgoblins 2 jackals (D:2) 4 kobolds 3 quokkas 3 bats (D:1) 4 frilled lizards 5 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:2) A rat (D:2) 2 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cecur the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Cecur set off with the following items: a +0 club, a scroll | of fog, a +0 robe, a +0 cloak; and the following spells | available to memorise: Foxfire, Shock, Static Discharge, | Ignite Poison, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 7 | D:1 | Learned a level 1 spell: Shock 497 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 497 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 1149 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/8 1469 | D:2 | Found Ihaph's Weapon Boutique. 1704 | D:2 | Reached skill level 1 in Air Magic 2194 | D:2 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 2194 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/10 2749 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic, serial_bayou_pond_e D:2: layout_basic, serial_shops, shop_statue, kennysheep_small_spiral D:3: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 1 | 1.2 Stealth | | 1.2 Spellcasting | | 4.6 Conjurations | | 4.6 Invocations | | 1.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 15 | || 15 Punch | 1 | || 1 Cast: Shock | 96 | 14 || 110 Armor: Robe | 14 | 3 || 17 Dodge: Dodged | 15 | 13 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2755 | 2709 | 46 | 44 | 2381 | 3 | 918.3 | Dungeon | 2755 | 2709 | 46 | 44 | 2381 | 3 | 918.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1432 daAuts D:2: 1318 daAuts D:3: 4 daAuts