Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 14418869430501119552 37 Ceno the Conjurer (level 3, -5/23 HPs) Began as a Demigod Conjurer on May 10, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:03:10 (965 turns). Ceno the Conjurer (Demigod Conjurer) Turns: 965, Time: 00:03:11 Health: -5/23 AC: 5 Str: 8 XL: 3 Next: 8% Magic: 5/8 EV: 11 Int: 24 God: Gold: 52 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +3 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: random rage (3%) @: lethally poisoned (-5 -> -43) A: high MP 1, forlorn, divine attributes, berserk 1, poor constitution 1, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +3 dagger (weapon) Missiles j - 20 stones Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) g - a +0 ring mail Scrolls i - 2 scrolls of identify {unknown} m - 3 scrolls of brand weapon {unknown} Potions b - 2 potions of magic d - a potion of ambrosia {unknown} f - a potion of mutation h - a potion of enlightenment {unknown} k - a potion of might {unknown} l - a potion of curing {unknown} Skills: - Level 1.7 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations * Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You sometimes lose your temper in combat. Your body sometimes grows weak upon taking damage. You are frail. (-10% HP) Message History (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Your Alchemy skill increases to level 1! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You stop channelling your searing ray. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of venom and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of venom! You are poisoned. The searing ray hits Terence! Terence is severely wounded. You feel very sick. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +2 flail of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel frail. You feel your constitution weaken. You stop channelling your searing ray. You die... ### #.. #.# #.# #.# #@# .. #@# #.. ... .. # ##... ..)# #..##.#.### #..# .....# #..##.....#. #<..<....... ##.##.....## You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 giant cockroaches (D:1) 2 hobgoblins A quokka (D:1) 6 ball pythons (D:1) 2 bats 4 endoplasms (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ceno the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 312 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 345 | D:1 | Learned a level 2 spell: Searing Ray 551 | D:1 | Reached skill level 4 in Conjurations 916 | D:2 | Reached skill level 1 in Alchemy 916 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 962 | D:2 | Noticed Terence 965 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 965 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 965 | D:2 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 965 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.0 Alchemy | 1 | 1.0 Dodging | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 8 Unarmed || 2 Cast: Magic Dart || 51 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 10