Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 10151356436454217740 95 Chadd the Conjurer (level 4, -2/18 HPs) Began as a Felid Conjurer on Jan 13, 2023. Constricted to death by Ijyb (8 damage) ... on level 3 of the Dungeon on Jan 17, 2023. The game lasted 00:18:06 (4600 turns). Chadd the Conjurer (Felid Conjurer) Turns: 4600, Time: 00:18:06 Health: -2/18 AC: 1 Str: 3 XL: 4 Next: 39% Magic: 7/10 EV: 14 Int: 22 God: Gold: 195 SH: 0 Dex: 14 Spells: 7/10 levels left Lives: 0 Deaths: 1 rFire + . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn h - ring of protection from fire MPRegen 0.12/turn j - ring of flight @: grasped by roots, flying, constricted, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 195 gold pieces. Inventory: Jewellery h - a ring of protection from fire (left paw) j - a ring of flight (right paw) Scrolls b - 2 scrolls of enchant armour {unknown} e - a scroll of poison {unknown} g - 4 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of torment {unknown} Potions a - 2 potions of magic c - 4 potions of curing {unknown} d - 2 potions of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.3 Stealth + Level 3.6 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 13% 3 Sublimation of Blood Necr 3% N/A 19% 2 Wereblood Tmut 3% N/A 19% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You can't go down here! The searing ray misses Ijyb. The grasping roots constrict you. The searing ray misses Ijyb. The grasping roots constrict you. The searing ray misses Ijyb. You finish channelling your searing ray. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You die... You are now level 4! You rejoin the land of the living... Something loses its grip on you. Sorry, you're not good enough to have a special ability. Ijyb is nearby! Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you! Attack: -) Teeth and claws Press: ? - help, Dir - move target, f - you, p - Ijyb Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +3 leather armour of fire resistance and carrying a wand of roots (4) (lightly wounded, 74% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) The grasping roots constrict you. The searing ray hits Ijyb. Ijyb is severely wounded. The grasping roots constrict you! You die... #.#.#.#.# ###########.#.#.#.# #..........>......# #.####..........####### #.# #................# #.# #........#.#####.# #.# #........#.# #.# #.# #........#g# #.# #. #.####........#@## #.# #. #.....†))##.###..# #.# #. #.###....##.####.####.# #. ###............#.....## #. #g##...##.##.####### #. #.##...##..#.# ###. #.##...#####.# #... #.##....# ### ###. #.##....# ######. You could see Ijyb. Vanquished Creatures An orc wizard (D:3) Terence (D:2) 3 adders A worm (D:2) 2 dart slugs 4 orcs (D:3) 5 ball pythons 3 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins 3 kobolds 5 quokkas 12 bats 3 frilled lizards 5 goblins 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chadd the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 286 | D:1 | Reached XP level 2. HP: 11/11 MP: 0/6 290 | D:1 | Learned a level 2 spell: Searing Ray 399 | D:1 | Reached skill level 4 in Conjurations 1831 | D:2 | Reached XP level 3. HP: 14/14 MP: 5/7 1874 | D:2 | Identified the +1 dagger "Trog's Outrage" {freeze, Dex+2} 1956 | D:2 | Noticed Terence 2262 | D:2 | Found Sabalyd's Antique Armour Shop. 3101 | D:2 | Killed Terence 3102 | D:2 | Reached XP level 4. HP: 18/18 MP: 0/9 3707 | D:3 | Reached XP level 5. HP: 21/21 MP: 7/10 3709 | D:3 | Reached skill level 5 in Conjurations 4563 | D:3 | Noticed Ijyb 4578 | D:3 | Constricted to death by Ijyb 4579 | D:3 | Reached XP level 4. HP: -3/18 MP: 4/10 4600 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic D:2: layout_loops_ring, serial_shops, shop_fountains, uniq_terence D:3: layout_basic, goddamned_bats, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 | 5.0 Stealth | 3 | 3.3 Spellcasting | 3 | 3.6 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Bite | | 1 || 1 Cast: Magic Dart | 97 | 47 || 144 Searing Ray | 1 | 4 || 5 Armor: Skin | 1 | 12 || 13 Dodge: Dodged | 12 | 26 || 38