Dungeon Crawl Stone Soup version 0.31-b1-17-gcfd88c8481 (webtiles) character file. Game seed: 3416252045007054708 100 Chadd the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Jan 16, 2024. Slain by a gnoll bouda ... wielding a +0 whip (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:50 (2110 turns). Chadd the Conjurer (Deep Elf Conjurer) Turns: 2110, Time: 00:06:50 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 46% Magic: 4/11 EV: 12 Int: 25 God: Gold: 147 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . l - +0 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . s - +0 pair of boots Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.24/turn m - ring of flight MPRegen 0.12/turn %: wizardry (x1) @: weakened, flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons l - a +0 war axe (weapon) Missiles h - 3 atropa-tipped darts j - a throwing net Armour a - a +0 robe (worn) n - a +0 chain mail s - a +0 pair of boots (worn) Jewellery f - a ring of wizardry (left hand) m - a ring of flight (right hand) Scrolls i - 3 scrolls of enchant weapon {unknown} k - a scroll of blinking {unknown} q - a scroll of amnesia {unknown} t - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of ambrosia d - 2 potions of lignification {unknown} e - a potion of brilliance {unknown} g - a potion of might {unknown} o - 2 potions of curing {unknown} p - 2 potions of mutation {unknown} r - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 1% 1 Confusing Touch Hex 4% N/A 12% 3 Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 12% 4 Dispel Undead Necr 4% 3d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is lightly wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda calls upon its god to heal something. You hear a shout! Sorry, you're not good enough to have a special ability. You see here a +0 club. Sorry, you're not good enough to have a special ability. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll bouda Aim: a gnoll, wielding a +0 club (83% to hit) The searing ray misses the gnoll bouda. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! The gnoll bouda hits you with a +0 whip! Ouch! That really hurt! The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip. You die... .####.........##.# ..........###.##.# ...#..........##.# ....#.###.######.# ..........# #.# ......## #.# .......## #.# ...<....# #)# ........# #@# ........# #g# ......[.# #)# ........# #.. ........# ##. ........# .# ........# .# ..........# ## .......##..... You could see a gnoll bouda. Vanquished Creatures 2 gnolls (D:3) 4 adders A dart slug (D:1) 5 orcs (D:2) 4 ball pythons 3 bats An endoplasm (D:1) A giant cockroach (D:3) 6 goblins 2 hobgoblins 2 frilled lizards 4 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chadd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 723 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1169 | D:2 | Reached skill level 5 in Conjurations 1424 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1873 | D:3 | Learned a level 2 spell: Searing Ray 1946 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2110 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring D:2: minmay_chambers_of_ones, layout_rooms D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Stealth | 3 | 3.3 Fighting | | 0.1 Dodging | | 2.7 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 1 | || 1 Cast: Magic Dart | 57 | 10 || 67 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Armour: Robe | 13 | 3 || 16 Chain mail | 10 | || 10 Skin | 1 | || 1 Dodge: Dodged | 19 | 1 || 20