Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 12962369835695098337 18 Chadd the Vexing (level 2, 0/21 HPs) Began as a Coglin Hexslinger on Apr 28, 2024. Slain by Terence ... wielding a +2 hand axe of flaming (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (526 turns). Chadd the Vexing (Coglin Hexslinger) Turns: 526, Time: 00:01:03 Health: 0/21 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 1/3 EV: 11 Int: 12 God: Gold: 21 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . a - +1 sling {Gurmehar} rCold . . . d - -2 sling {Kasem} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: weak-willed, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Gurmehar} d - a -2 sling (offhand) {Kasem} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions e - a potion of brilliance {unknown} f - 2 potions of heal wounds {unknown} g - 3 potions of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.0 Ranged Weapons + Level 2.0 Dodging + Level 1.2 Spellcasting + Level 2.8 Hexes + Level 1.2 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 26% 2 Sigil of Binding Hex 7% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Fugue of the Fallen Necr 0% N/A 65% 3 Cause Fear Hex 3% N/A 65% 4 Anguish Hex/Necr 2% N/A 86% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet barely misses Terence. Casting: Jinxbite (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling {Gurmehar} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 hand axe of flaming and wearing a +0 scale mail (lightly wounded, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is moderately wounded. Terence asks, "Do you want it fast or slow?" Unknown command. Fire: a) +1 sling {Gurmehar} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of flaming and wearing a +0 scale mail (moderately wounded, heavily drained, chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Terence. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is heavily wounded. A giggling sprite leaps out and doodles on Terence's face. Terence is severely wounded. The jinxing sprites lose interest in you. Terence completely misses you. You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence hits you with a +2 hand axe of flaming! Terence burns you. Terence attacks as he pursues you! Terence hits you with a +2 hand axe of flaming! * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Terence says, "Rest in peace." ##.##.##.# ..##. ###...### ..#. #.....#. ... +.....'. ##.. #.....#. ... ### ###...### #.## ##.## ##.##.##.# #..#####...###...#+#... #...@@..⌠..'.....'.... ###..##.).###...###... #.####.## ##.## ##.# #.# ### ### ### #.# #.# #.# #.. ... You could see Terence (very drained). Vanquished Creatures An endoplasm (D:1) 3 goblins 2 jackals (D:1) 3 kobolds 4 quokkas A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chadd the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 59 | D:1 | Reached skill level 1 in Fire Magic 105 | D:1 | Reached XP level 2. HP: 15/21 MP: 3/3 373 | D:1 | You fall into a shaft and drop 1 floor! 383 | D:2 | Learned a level 2 spell: Jinxbite 517 | D:2 | Noticed Terence 526 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_ring D:2: layout_rooms, nicolae_hexahallways, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 | 1.2 Ranged Weapons | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 1.3 Spellcasting | | 1.2 Hexes | | 2.8 Action || total ---------------------------++------- Fire: Sling || 70 Cast: Jinxbite || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 536 | 536 | 0 | 0 | 456 | 2 | 268.0 | Dungeon | 536 | 536 | 0 | 0 | 456 | 2 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 380 daAuts D:2: 156 daAuts