Dungeon Crawl Stone Soup version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 13596029452442173455 2 Chalrif the Gusty (level 1, 0/10 HPs) Began as a Deep Elf Air Elementalist on Jan 29, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (37 turns). Chalrif the Gusty (Deep Elf Air Elementalist) Turns: 37, Time: 00:00:42 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 0/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.0 Fighting + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting * Level 1.2 Conjurations * Level 3.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Swiftness Air 15% N/A 12% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) The zap hits the gnoll but does no damage. The gnoll is lightly wounded. The zap hits the plant. The plant is lightly damaged. A nearby plant withers and dies. An endoplasm comes into view. Your magical contamination has completely faded away. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The endoplasm quivers. A nearby plant withers and dies. x2 The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. Things that are here: a +0 dagger; a goblin corpse A nearby plant withers and dies. The endoplasm jiggles. A ball python comes into view. The ball python hisses angrily. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) The zap misses the gnoll. The zap hits the endoplasm. You kill the endoplasm! The zap hits the plant. The plant begins to die. The plant is lightly damaged. The gnoll hits you with a +0 club. You die... ##.PP......####.....(# #..PP..P...# ##.....# #...P..PP.)## ##....# #.........# ##.....# ###.)..######......# ##...## ##...##..# #.....###...## .## #...g......## .# #...@.#...## .# ##...###.## #.#.# ### #.#.# ....# ...S.# .. .... ##. ...# You could see a gnoll and a ball python. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chalrif the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 37 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, nicolae_grassy_gnolls Action || total ---------------------------++------- Cast: Shock || 8 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 10 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 10 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts