Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. ChaosFarmer the Conjurer (Deep Elf Conjurer) Turns: 401, Time: 00:04:05 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 8/8 EV: 12 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll labelled ZUJ CA VEL Potions b - 2 metallic brown potions Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations You have 6 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 3d5 2% 2 Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Unknown command. A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A hobgoblin comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Found 13 poisoned darts. You see here a hobgoblin corpse. Found 4 gold pieces. You now have 15 gold pieces (gained 4). You open the door. There is an open door here. Found 11 gold pieces. 2 jackals and a hobgoblin come into view. ### ## #.. .. #.# #. #.# #. ################.# #. h.............##.# #. g.............##.######. h....................... ....$..@.......#.######. .#####.#######.#.# #. #. #.#.######' #. #.#........ #. #.###...... #. #.# #...... #. #.# #...... #. #.# #...... #...... You can see 2 jackals and a hobgoblin (asleep). Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChaosFarmer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 Illustrated notes Action || total -------------------------++------- Cast: Magic Dart || 19