Dungeon Crawl Stone Soup version 0.26-a0-800-g517d6fe721 (webtiles) character file. Game seed: 215022754929160409 0 Charmandara the Skirmisher (level 1, 21/21 HPs) Began as a Palentonga Wanderer on Nov 12, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (0 turns). Charmandara the Skirmisher (Palentonga Wanderer) Turns: 0, Time: 00:00:26 Health: 21/21 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, rugged brown scales 3, see invisible, deformed body, roll, armoured tail a: Rolling Charge You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: - Level 4.0 Fighting + Level 1.2 Stealth Level 1.0 Shields - Level 1.7 Conjurations Level 1.0 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 16% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj #..... 22% 2 Passwall Tmut/Erth #....... 43% 2 Wereblood Tmut #....... 43% 2 Dazzling Flash Conj/Hex #..... 54% 3 Fulminant Prism Conj/Hex #......... 91% 4 Iskenderun's Mystic Bla Conj/Tloc #....... 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at foes to attack. You have a long armoured tail. Message History Welcome, Charmandara the Palentonga Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Found a scroll labelled HUHOIWN OSIV OSOAX. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a +0 dagger; and the following spell memorised: Magic Dart; and the following spells available to memorise: Searing Ray, Passwall, Wereblood, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. Okay, then. Okay, then. . ♣♣. ♣.. ♣.♣ ♣♣..♣♣ ♣.♣..♣♣♣ ♣......♣ ♣.?@..♣ ♣..P...♣♣ ♣.P♣♣♣♣♣♣ ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Palentonga Wanderer began the quest for the | Orb. 0 | D:1 | Charmandara set off with the following items: a +0 club, a | potion of curing, a +0 robe, a +0 dagger; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Searing Ray, Passwall, Wereblood, | Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, minmay_tetromino_l2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+