Dungeon Crawl Stone Soup version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 10163977868350201675 37 Charmandara the Grave Robber (level 3, 0/24 HPs) Began as a Vampire Necromancer on Jan 16, 2022. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:04:35 (1152 turns). Charmandara the Grave Robber (Vampire Necromancer) Turns: 1152, Time: 00:04:36 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 21% Magic: 6/6 EV: 12 Int: 17 God: Gold: 13 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . SeeInvis + e - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -8), on berserk cooldown, healing quickly, slowed, very slow A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls O - a scroll of silence Potions b - a potion of might {unknown} c - 3 potions of attraction {!q} g - 2 potions of ambrosia {unknown} i - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 5.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 80% 1d8 1% 1 z - Animate Skeleton Necr 40% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 20% 2d7 5% 3 Animate Dead Necr 10% N/A 19% 4 Agony Necr 20% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You hit the jackal. You kill the jackal! You completely miss the endoplasm. Your bite misses the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/19 hp. Aim: an endoplasm (chance to affect: 89%) The endoplasm writhes in agony. You kill the endoplasm! You now have 0/5 mp. You see here a jackal corpse. You start resting. Health restored: 19; MP restored: 5 You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! You now have 4/5 mp. You start resting. MP restored: 5 A giant cockroach comes into view. Okay, then. The helpless giant cockroach fails to defend itself. You hit the giant cockroach. You kill the giant cockroach! A rat comes into view. A rat is nearby! A quokka comes into view. An adder comes into view. The adder hisses angrily. You hear a shout! A rat comes into view. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of venom. The rat moves out of view. Unknown command. You barely miss the quokka. The quokka bites you. Your jackal skeleton closely misses the quokka. The quokka bites you. You take 6 damage, and have 13/19 hp. MASSIVE DAMAGE!! Your jackal skeleton closely misses the quokka. Your jackal skeleton closely misses the quokka. The rat bites your jackal skeleton. Your jackal skeleton misses the quokka. The quokka closely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. The quokka bites you. You take 2 damage, and have 13/19 hp. Your jackal skeleton completely misses the quokka. The rat bites your jackal skeleton. It was a potion of magic. Magic courses through your body. The quokka bites you. Your jackal skeleton closely misses the quokka. You take 3 damage, and have 10/19 hp. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The quokka bites you. Your jackal skeleton barely misses the quokka. You now have 11/28 hp. You hit the quokka. You kill the quokka! Your jackal skeleton barely misses the rat. The rat bites your jackal skeleton. Your jackal skeleton is destroyed! You see here a quokka corpse. You whack the rat! You kill the rat! The adder bites you. You take 1 damage, and have 10/28 hp. You closely miss the adder. Sigmund closely misses you. The adder closely misses you. You whack the adder! Your bite misses the adder. The adder completely misses you. You hit the adder. You kill the adder! Sigmund hits you from afar with a +1 scythe of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x2 You can now turn into a vampire bat when bloodless. You take 6 damage, and have 5/36 hp. MP restored: 6 You are too berserk! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a quokka corpse. You take 3 damage, and have 2/36 hp. Unknown command. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/36 hp. Unknown command. You are no longer berserk. You are exhausted. You feel yourself slow down. You die... ##.# #.## ##.## #...## ########.> #....# #........# ##..## ##.######## ##....####..##### ........#.......####### .........######.@.†.@.####### .....###.# #######.......## .....# #.# #######..# .....###.### ##..@.. ...........# ###..# ...........# .#. ...........# # ...........# ##..#......### You could see Sigmund (invisible). Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:1) 3 endoplasms A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins 3 jackals (D:2) 2 kobolds (D:1) 2 quokkas 2 ball pythons (D:1) 3 frilled lizards A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 248 | D:1 | Learned a level 1 spell: Animate Skeleton 276 | D:1 | Reached skill level 5 in Necromancy 982 | D:2 | Found a runed translucent door. 983 | D:2 | Noticed Crazy Yiuf 1034 | D:2 | HP: 4/19 [frozen (4)] 1128 | D:2 | Noticed Sigmund 1149 | D:2 | HP: 4/28 [Sigmund (7)] 1150 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1150 | D:2 | Reached XP level 3. HP: 5/24 MP: 6/6 1151 | D:2 | HP: 1/36 [poisoned by Sigmund] 1152 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_behind_doors, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.6 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Whip || 24 Bite || 1 Cast: Pain || 24 Animate Skeleton || 2 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1150 | 1143 | 7 | 129 | 814 | 2 | 575.0 | Dungeon | 1150 | 1143 | 7 | 129 | 814 | 2 | 575.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 947 daAuts D:2: 203 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.5 +-------+-------+-------+-------+-------+----------------------