Dungeon Crawl Stone Soup version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 4258889722188211327 0 Charmandara the Slasher (level 1, 13/13 HPs) Began as a Human Wanderer on Jan 16, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (0 turns). Charmandara the Slasher (Human Wanderer) Turns: 0, Time: 00:01:11 Health: 13/13 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 helmet (worn) c - a +0 leather armour (worn) Skills: + Level 3.0 Long Blades - Level 2.0 Armour - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 2.0 Fire Magic - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Human Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 long sword, a +0 helmet, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. Okay, then. Okay, then. Okay, then. ....≈.....≈..# ..........≈..# #.≈≈≈≈≈...≈..# #.≈..>≈...≈..# #.≈.≈.....≈..# ..≈.≈≈≈≈≈.≈..## ..≈.....≈.≈...# ..≈...≈@..≈.... #.≈...≈≈≈≈≈.... #.≈............ ..≈.....≈...... ..≈≈≈≈≈≈≈...... ............... #.###.#...#.... .. #..##.##... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Human Wanderer began the quest for the Orb. 0 | D:1 | Charmandara set off with the following items: a +0 long | sword, a +0 helmet, a +0 leather armour; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Inner Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, chequers_garden Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+