Dungeon Crawl Stone Soup version 0.28-a0-43-g560ac104fe (webtiles) character file. Game seed: 15483735985146063153 3 Cheivey the Chiller (level 1, 5/17 HPs) Began as a Gnoll Wanderer on July 28, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (112 turns). Cheivey the Chiller (Gnoll Wanderer) Turns: 112, Time: 00:00:37 Health: 5/17 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 4/4 EV: 11 Int: 12 God: Gold: 4 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Wands c - a wand of paralysis (15) (quivered) Scrolls d - a scroll of identify {unknown} Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 4.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 5.3 Ice Magic + Level 1.9 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 2.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 14% N/A 9% 3 Apportation Tloc 2% N/A 26% 1 Gell's Gravitas Tloc 0% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ ...........#.#.### #...†..###.#.#.#.. #.####.###.#.#.#.# #.# #.#...#.#.#.# #.# #.#...#.#.#.# #.# #.#...#.#.#g# #.####.###.#.#.#@#####. .........[.............. #.####.###.#.#.#.###.#.. #.# #.# #.#.#.#.# #.# ..#.#.#.# #.# ####...#.# #.# #####.. ..# ...∆ ... ## You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cheivey the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Cheivey set off with the following items: a +0 dagger, a +0 | robe, a wand of paralysis (15); and the following spells | available to memorise: Freeze, Ozocubu's Armour, | Apportation, Gell's Gravitas 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 2 | D:1 | Learned a level 1 spell: Freeze 112 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic Action || total -------------------------++------- Melee: Dagger || 10 Cast: Freeze || 3 Armor: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 0 | 89 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 0 | 89 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts