Dungeon Crawl Stone Soup version 0.32-a0-900-g30fb1b0edc (webtiles) character file. Game seed: 14005379625007756202 0 Cheivey the Magician (level 1, 16/16 HPs) Began as a Minotaur Wanderer on Apr 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). Cheivey the Magician (Minotaur Wanderer) Turns: 0, Time: 00:00:13 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . d - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 hat (worn) Potions b - a potion of might Skills: + Level 1.2 Fighting + Level 1.1 Dodging + Level 1.5 Stealth + Level 2.1 Spellcasting + Level 1.3 Summonings + Level 1.0 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 26% 1 Call Imp Summ 4% N/A 36% 2 Freeze Ice 0% 1d3 43% 1 Frozen Ramparts Ice 0% 1d1 80% 3 Martyr's Knell Necr/Summ 1% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, Cheivey the Minotaur Wanderer. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found three items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of might, a +0 leather armour, a +0 hat; and the following spells available to memorise: Summon Small Mammal, Call Imp, Freeze, Frozen Ramparts, Martyr's Knell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+ +# ##.# #.## #÷÷. .÷.# #÷.. .÷.# #.÷. ...# #.÷÷#÷÷.# #.÷..÷÷÷# #÷..@÷..# #..÷÷?..# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cheivey the Minotaur Wanderer began the quest for the Orb. 0 | D:1 | Cheivey set off with the following items: a +0 club, a | potion of might, a +0 leather armour, a +0 hat; and the | following spells available to memorise: Summon Small | Mammal, Call Imp, Freeze, Frozen Ramparts, Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, chequers_garden Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+