Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 4904034367578989722 121 Cheops the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 8, 2024. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:08 (2043 turns). Cheops the Magician (Deep Elf Conjurer) Turns: 2043, Time: 00:04:09 Health: -1/24 AC: 3 Str: 6 XL: 4 Next: 76% Magic: 11/14 EV: 10 Int: 23 God: Gold: 102 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe i - a +0 leather armour (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} f - a potion of haste {unknown} g - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.1 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 4% 1 Sandblast Erth 14% 2d6 13% 1 Stone Arrow Conj/Erth 36% 3d9 14% 3 Passwall Erth 7% N/A 36% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 36% 3 Fulminant Prism Conj/Alch 9% 3d6 43% 4 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Starburst Conj/Fire 9% 6d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bat is heavily wounded. The bat hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat! You kill the bat! You open the large door. There is a large open door here. There are monsters nearby! There are monsters nearby! There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #..# ......$ ...######++## ....[.... .....)##≈..≈## +.........+ ...####≈≈..≈§## ..........# #...##≈≈≈≈.≈§§# #.#..§..≈.≈...+ ..##.'§..≈†§§.+ ######§§≈.§§≈≈####### ##§≈..≈≈##.@gg.# ##≈..≈##.####.# ##''##..# .# #....#..### .. #.##......# .g. #.####.......... #.# ##.#........ #.. ..######.... ### ### You could see 2 gnolls. Vanquished Creatures An orc wizard (D:3) 3 adders A gnoll (D:2) 3 dart slugs 2 ribbon worms (D:2) 5 orcs 5 ball pythons 3 bats 2 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:2) 2 hobgoblins (D:3) 3 jackals (D:1) A quokka (D:1) 3 frilled lizards 4 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cheops the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Found a roughly hewn altar of Beogh. 95 | D:1 | Found a faded altar of an unknown god. 136 | D:1 | You fall into a shaft and drop 1 floor! 144 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 183 | D:2 | Learned a level 2 spell: Searing Ray 335 | D:1 | Reached skill level 5 in Conjurations 853 | D:2 | Reached skill level 4 in Spellcasting 853 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1355 | D:2 | Reached skill level 5 in Spellcasting 1663 | D:3 | Reached XP level 4. HP: 22/24 MP: 7/13 1670 | D:2 | HP: 1/24 [gnoll/+0 whip (5)] 1809 | D:3 | Reached skill level 6 in Spellcasting 1839 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2043 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, hellmonk_ecumenical_altar_defaced_shrine D:2: layout_loops_ring D:3: layout_loops_corners, kennysheep_generic_room_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.1 Spellcasting | 4 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 56 | 7 || 63 Searing Ray | 5 | 7 || 12 Armour: Leather armour | 2 | 10 || 12 Robe | 1 | || 1 Dodge: Dodged | 4 | 5 || 9