Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 843734276446394441 166 ChongLi the Grave Robber (level 5, 0/31 HPs) Began as an Octopode Necromancer on Mar 4, 2022. Slain by a water moccasin (7 damage) ... in a sewer. The game lasted 00:16:44 (3127 turns). ChongLi the Grave Robber (Octopode Necromancer) Turns: 3127, Time: 00:16:46 Health: 0/31 AC: 1 Str: 7 (8) XL: 5 Next: 47% Magic: 2/8 EV: 13 Int: 15 (17) God: Gold: 99 SH: 0 Dex: 12 (14) Spells: 3/8 levels left rFire . . . SeeInvis . a - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons a - a +2 dagger of electrocution (weapon) Jewellery i - an amulet of faith Scrolls b - a scroll of noise {unknown} c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} g - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Skills: + Level 2.6 Short Blades - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 76% 1d7 1% 1 b - Vampiric Draining Necr 19% 2d7 6% 3 c - Animate Skeleton Necr 38% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 22% 1 Searing Ray Conj 2% 2d4 32% 2 Animate Dead Necr 9% N/A 21% 4 Agony Necr 19% N/A 50% 5 Fulminant Prism Conj/Hex 0% 3d6 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin You draw life force from the water moccasin. You feel life coursing into your body. You feel sick. The water moccasin bites you. The water moccasin bites you but does no damage. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) You draw life force from the water moccasin! You feel life coursing into your body. You feel sick. The water moccasin barely misses you. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, chance to affect: 78%) The water moccasin barely resists. You feel sick. The water moccasin bites you but does no damage. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin! The water moccasin is almost dead. You constrict the water moccasin. You feel sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is almost dead. You constrict the water moccasin, but do no damage. You feel sick. You are no longer poisoned. The water moccasin bites you! You die... ##...## ##.## #.# #.# #.# #.# . #.# ... ########.####..... #∩.......xS!...... #############..... ... . You could see a water moccasin. Vanquished Creatures A gnoll (D:2) A river rat (D:3) 7 adders 3 worms (D:3) 2 dart slugs An orc (D:3) A ball python (D:2) 8 bats 3 endoplasms 4 giant cockroaches 4 goblins (D:1) 5 hobgoblins 6 jackals 4 quokkas A ball python skeleton (D:2) 2 frilled lizards (D:2) 7 kobolds 8 rats 68 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) A plant (D:2) 4 withered plants (D:2) 6 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChongLi the Octopode Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 844 | D:1 | Reached XP level 3. HP: 16/21 MP: 1/6 942 | D:1 | Reached skill level 5 in Necromancy 1066 | D:1 | Learned a level 3 spell: Vampiric Draining 1413 | D:2 | Found a faded altar of an unknown god. 1502 | D:2 | Reached skill level 1 in Short Blades 1718 | D:2 | Noticed Sigmund 1787 | D:2 | Reached XP level 4. HP: 25/27 MP: 4/7 2272 | D:2 | Learned a level 1 spell: Animate Skeleton 2571 | D:3 | Noticed Grinder 2603 | D:3 | Reached XP level 5. HP: 27/31 MP: 5/8 2632 | D:3 | HP: 1/31 [jackal (3)] 2780 | D:3 | HP: 2/31 [river rat (8)] 3070 | D:3 | Found a glowing drain. 3074 | Sewer | Entered a sewer 3109 | Sewer | Noticed a water moccasin 3127 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_cross D:2: layout_basic, shapermc_ecumenical_altar_acropolis, serial_undead, serial_undead_d, serial_undead_c, serial_undead_e, serial_undead_f, serial_undead_b, serial_undead_b, serial_undead_e, serial_undead_b, st_stairs_3, uniq_sigmund D:3: layout_loops_cross, gup_sewer_entry_spiral, uniq_grinder Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Necromancy | 5 | 5.8 Short Blades | 1 2 | 2.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 13 | 16 || 29 Tentacles | 9 | 18 || 27 Dagger | 38 | 57 || 95 Punch | 2 | 1 || 3 Cast: Pain | 37 | 28 || 65 Animate Skeleton | | 6 || 6 Vampiric Draining | | 2 || 2 Use: Potion | | 5 || 5 Stab: Sleeping | 2 | 5 || 7 Armor: Skin | | 7 || 7 Dodge: Dodged | 30 | 43 || 73