ChongLi Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 9, D:1) 19 stones (21, -3, D:1) a +1 antimagic dagger (32, 8, D:1) a +0 ring mail (34, 32, D:1) a +0 spear (42, -1, D:1) 31 stones (47, -10, D:1) a +0 dagger (47, 4, D:1) a +0 robe (50, -17, D:1) a +0 robe (50, 4, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) 21 stones (0, 17, D:2) a +0 club (10, 2, D:2) a +0 hand axe (11, 11, D:2) a +0 short sword (20, 29, D:2) a +0 dagger (31, 27, D:2) a +0 hunting sling (34, 10, D:2) a +0 war axe (46, 9, D:2) a +0 club (46, 10, D:2) a +0 club a +0 dagger (47, 9, D:2) a +0 club a +0 club a +0 club (47, 10, D:2) a +0 dagger (47, 20, D:2) a +0 club a +0 robe (48, 9, D:2) a +0 club (48, 10, D:2) a +0 club (49, 10, D:2) a +0 spear a +0 animal skin the +0 helmet of Mihuf {-Tele Harm rN+++ Int-5} Int: It affects your intelligence (-5). rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -58, D:3) a +0 robe (4, -12, D:3) a +0 club (17, -14, D:3) a wand of flame (18) (28, -27, D:3) a +0 rapier (35, -34, D:3) a ring of flight (35, -33, D:3) 15 gold pieces (37, -30, D:3) a quokka corpse (40, -15, D:3) a +0 trident (54, -51, D:3) an amulet of magic regeneration (55, -7, D:3) a +0 hand axe (57, -19, D:3) a +0 whip a +0 ring mail