Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 415030321823148548 42 ChrisAssaf the Grave Robber (level 3, -13/25 HPs) Began as a Demonspawn Necromancer on Jan 6, 2024. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (859 turns). ChrisAssaf the Grave Robber (Demonspawn Necromancer) Turns: 859, Time: 00:04:16 Health: -13/25 AC: 3 Str: 8 XL: 3 Next: 35% Magic: 6/6 EV: 12 Int: 18 God: Gold: 56 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + g - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, ambrosia-drunk A: sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 sling h - a +0 short sword (weapon) Armour a - a +1 robe (worn) Jewellery g - a +4 ring of slaying (left hand) Wands b - a wand of polymorph (6) Scrolls f - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} Potions d - a potion of attraction Skills: * Level 0.6 Fighting * Level 0.1 Short Blades * Level 0.4 Ranged Weapons * Level 0.5 Armour * Level 1.9 Dodging * Level 2.0 Stealth + Level 0.1 Unarmed Combat * Level 2.2 Spellcasting * Level 0.2 Conjurations * Level 4.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 2% 1 b - Searing Ray Conj 4% 2d4 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 19% 2d7 7% 3 Magic Dart Conj 8% 1d3 16% 1 Animate Dead Necr 19% N/A 24% 4 Agony Necr 19% N/A 54% 5 Fulminant Prism Conj/Hex 1% 3d5 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History You hit Terence. Terence is almost dead. Terence hits you but does no damage. You puncture Terence! You kill Terence! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. Your transformation is almost over. You feel less wooden. Your +1 robe unmelds from your body. You start resting. You feel less attractive to monsters. b - a wand of polymorph (7) Things that are here: a +0 trident; a +0 scale mail; the human corpse of Terence The ogre shouts! You see here a +0 whip. You hit the ogre. The ogre is lightly wounded. The ogre barely misses you. The spell is quite dangerous to miscast (24% risk of failure)! Continue anyway? Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, will become a basilisk, a blink frog, or an adder, chance to affect: 49%) The ogre resists with some effort. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of ambrosia. You are confused. You feel invigorated. You're too confused to move! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....'.....'....'....#.8...8... . (....#.....#....####.....#...#.. #+#.............###.....###.###. #.#.<...##########..##...#...# .....#### #.......8...8.. #....###########.....#...#.. ..............##.)...#####.. #.#.###.########.##### #.#.###.....##.O@# .......####....### #.#.##.# ##>......... #.#.##.# #.########. #.#....# #.# #.###### #.# #.# #.# #.# #.# #.# #.# You could see an ogre. Vanquished Creatures Terence (D:2) A worm (D:2) 2 endoplasms A giant cockroach (D:2) 4 goblins 3 hobgoblins 2 kobolds (D:1) A bat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChrisAssaf the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 339 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 464 | D:2 | Noticed an ogre 626 | D:2 | Learned a level 2 spell: Searing Ray 629 | D:2 | Noticed Terence 804 | D:2 | Killed Terence 805 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/6 859 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic D:2: layout_basic, minmay_misc_feat_four_crosses, st_stairs_11, minmay_tetromino_o2, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.6 Short Blades | | 0.1 Ranged Weapons | | 0.4 Armour | | 0.5 Dodging | | 1.9 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Conjurations | | 0.2 Necromancy | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 3 Unarmed || 1 Fire: Sling || 17 Cast: Necrotise || 12 Searing Ray || 4 Evoke: Wand || 1 Use: Scroll || 4 Potion || 3 Armour: Robe || 3 Skin || 5 Dodge: Dodged || 6