Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17356835771633265603 100 ChrisAssaf the Magician (level 5, -2/37 HPs) Began as a Djinni Conjurer on Jan 30, 2024. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (553 turns). ChrisAssaf the Magician (Djinni Conjurer) Turns: 553, Time: 00:03:14 Health: -2/37 AC: 2 Str: 6 XL: 5 Next: 3% Gold: 35 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + . . c - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + b - ring of ice HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 falchion (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of ice (left hand) Skills: * Level 1.2 Fighting * Level 0.2 Long Blades * Level 1.2 Armour * Level 3.2 Dodging * Level 2.3 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 e - Shock Conj/Air 80% 1d8 2% 1 f - Call Imp Summ 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe of freezing and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray misses the orc priest. The searing ray misses the orc. (Press . to maintain the ray.) The orc priest closely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc! You kill the orc! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. The searing ray hits something! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Unknown command. You aren't carrying any scrolls. You aren't carrying any potions. Unknown command. You closely miss something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! Something hits you. You die... ...# #.# ...# ... ..# ..# # ..# ..# #. #.# ..# #.. #.# ..# ###...###.##..##### .......@....).))... ###...###.#..##.... #.. #.#..# . ##########.#..# #..........#..# #.##########..# #.#....#...#..# #....#.#.)....# #.......<#.#.## There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) A dart slug (D:3) A ribbon worm (D:3) 5 orcs (D:3) 2 endoplasms A goblin (D:2) A hobgoblin (D:2) A kobold (D:2) 3 quokkas 2 ball pythons (D:2) 4 bats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChrisAssaf the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ChrisAssaf set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 330 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 330 | D:2 | Learned a level 1 spell: Shock 431 | D:3 | Reached skill level 1 in Fighting 431 | D:3 | Reached skill level 1 in Armour 431 | D:3 | Reached XP level 4. HP: 25/32 MP: 0/0 544 | D:3 | Reached XP level 5. HP: 12/37 MP: 0/0 544 | D:3 | Learned a level 2 spell: Call Imp 550 | D:3 | HP: 1/37 [something (3)] 553 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, st_stairs_2 D:2: layout_basic, feat_on_display D:3: layout_basic, uniq_natasha, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Armour | 1 | 1.2 Dodging | 3 | 3.2 Stealth | 2 | 2.3 Long Blades | | 0.2 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | | 4 || 4 Cast: Magic Dart | 17 | || 17 Searing Ray | 6 | 3 || 9 Shock | 1 | || 1 Use: Scroll | 1 | || 1 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 10 | 3 || 13