Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 1189500664454963028 2 ChrisAssaf the Apothecary (level 1, -1/15 HPs) Began as a Djinni Alchemist on Feb 20, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (66 turns). ChrisAssaf the Apothecary (Djinni Alchemist) Turns: 66, Time: 00:00:42 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Skills: * Level 2.2 Dodging * Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin shouts! Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm hits you. b - a +0 short sword (weapon) A dart slug comes into view. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm jiggles. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of attraction. You feel attractive to monsters. The endoplasm barely misses you. The dart slug is attracted toward you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ............ ........... .......... ....†....##### .............# #....gw...# #####S##### #### #J# ###..# ..######@# ###....# # .........###......# ## #. ..########........# .. #. ######......##..# .##.#.####.'.......####..# ...........'.....### #.<# .....#..#..'.......####..# .....##.#.#####......##..# ...........>..###........# You could see a dart slug, an endoplasm, a goblin and a ball python. Vanquished Creatures A frilled lizard (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChrisAssaf the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | ChrisAssaf set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, hangedman_feature_mirror, dreamdust_wishing_well, serial_bayou_pond_d Action || total ---------------------------++------- Melee: Short sword || 7 Cast: Sting || 7 Use: Scroll || 1 Potion || 1 Armour: Robe || 4 Dodge: Dodged || 3