Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 6702824721842356578 6 Chumba the Zephyrmancer (level 1, -1/13 HPs) Began as a Gnoll Wanderer on Feb 24, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (53 turns). Chumba the Zephyrmancer (Gnoll Wanderer) Turns: 53, Time: 00:02:47 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 0/4 EV: 11 Int: 13 God: Gold: 0 SH: 4 Dex: 10 Spells: 3/5 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of haste Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 2.4 Dodging + Level 0.2 Stealth + Level 4.4 Shields + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 2.0 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 8.7 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.3 Invocations + Level 0.2 Evocations + Level 0.2 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 24% N/A 14% 1 b - Shock Conj/Air 52% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 26% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 28% 3 Summon Ice Beast Ice/Summ 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aim: a goblin, wielding a +0 club (severely wounded, 60% to hit) The zap hits the ball python. You kill the ball python! The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is lightly wounded. The zap hits the goblin. The goblin is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (almost dead, 60% to hit) The zap hits the jackal. You kill the jackal! The zap misses the jackal. The zap hits the goblin. You kill the goblin! The jackal bites you but does no damage. x2 Your Summonings skill increases to level 2! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... +.....'.## #.....#... #########. #..# #. ∆ #..######. #.....h... #..##.S... #+#######..##.#### #@h...........# ∆ ##h.)..>....### #####.#..### #.#.## #.#.# #.#.# ..#[# ∆###.# .# You could see 2 jackals. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chumba the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Chumba set off with the following items: a +0 club, a | potion of haste, a +0 robe, a +0 buckler; and the following | spells available to memorise: Shock, Mercury Vapours, | Summon Small Mammal, Mephitic Cloud, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 4 | D:1 | Learned a level 1 spell: Shock 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Ranged Weapons | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 2.4 Stealth | | 0.2 Shields | | 4.4 Unarmed Combat | | 0.2 Spellcasting | | 2.6 Conjurations | | 0.1 Hexes | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 8.7 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Shapeshifting | | 0.2 Action || total ---------------------------++------- Melee: Club || 7 Cast: Shock || 4 Summon Small Mamm || 1 Armour: Robe || 20 Dodge: Dodged || 25 Block: Buckler || 8