Dungeon Crawl Stone Soup version 0.27-a0-1281-ge233d83751 (webtiles) character file. Game seed: 6355615899872261150 6 ClockworkOrrery the Skirmisher (level 1, 0/16 HPs) Began as an Octopode Monk on June 13, 2021. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (43 turns). ClockworkOrrery the Skirmisher (Octopode Monk) Turns: 43, Time: 00:00:20 Health: 0/16 AC: 1 Str: 10 XL: 1 Next: 90% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls b - a scroll of teleportation {unknown} Skills: * Level 3.1 Fighting + Level 3.0 Short Blades + Level 3.0 Dodging + Level 2.8 Stealth + Level 0.3 Shields + Level 0.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 0% N/A 32% 1 Pain Necr 0% 1d4 32% 1 Vampiric Draining Necr 0% 2d6 69% 3 Animate Dead Necr 0% N/A 97% 4 Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal barely misses you. The goblin hits you with a +0 dagger. The jackal barely misses you. You hit the jackal. You kill the jackal! The bat misses you. The bat hits you but does no damage. The goblin closely misses you. You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The bat barely misses you. The goblin closely misses you. The bat hits you. A rat comes into view. The bat misses you. The bat barely misses you. You see here a jackal corpse. You hit the bat. You kill the bat! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the goblin. Your grab misses the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You closely miss the rat. Your grab misses the rat. The rat bites you. You die... .>. #. #....# #?##### ### #.##.# #.#.... ... #.##.# #....###≈. #.##.# #...#...# #.##.# #...#.⌠.# #.##.####...#...# ≈#. ####.##........r###≈≈≈≈# ##.......(......@†.≈≈≈≈≈≈ 8#.##.######..#....≈≈≈≈≈≈ '#.##.# #..#..###≈≈≈≈# '..##.# #....#.. ≈≈#. '####.# ##...#.⌠. ≈# 8# #.. .....#...# # ## ### ####...###≈. #.... .. ##### You could see a rat. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ClockworkOrrery the Octopode Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 43 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, hellmonk_ecumenical_altar_blasted, fountainhead Action || total -------------------------++------- Melee: Short sword || 11 Constrict || 3 Tentacles || 2 Armor: Skin || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 22 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 22 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 42 daAuts