Seeded DCSS version 0.27-a0-1312-g5cdb2b3542 (webtiles) character file. Game seed: 8510489338221376439 (custom seed) 0 ClockworkOrrery the Skirmisher (level 1, 14/14 HPs) Began as a Gargoyle Wanderer on June 20, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). ClockworkOrrery the Skirmisher (Gargoyle Wanderer) Turns: 0, Time: 00:00:07 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 14 God: Gold: 0 SH: 7 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . c - +0 kite shield rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 kite shield (worn) Skills: + Level 3.2 Fighting + Level 1.0 Dodging + Level 1.1 Shields + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 1.0 Necromancy + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 4% N/A 80% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 0% N/A 91% 2 Wereblood Tmut 1% N/A 91% 2 Summon Guardian Golem Hex/Summ 1% N/A 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You add the spells Summon Guardian Golem and Summon Small Mammal to your library. You add the spells Passwall and Wereblood to your library. Welcome, ClockworkOrrery the Gargoyle Wanderer. Game seed: 8510489338221376439 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 kite shield; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Passwall, Wereblood, Summon Guardian Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# . .# ####.# #....# #.@.# #....# #.#### #. . #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ClockworkOrrery the Gargoyle Wanderer began the quest for | the Orb. 0 | D:1 | ClockworkOrrery set off with the following items: a +0 | club, a +0 robe, a +0 kite shield; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Passwall, Wereblood, Summon Guardian | Golem 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_corners, amcnicky_mini_pool_small, minmay_small_reverse_x Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+