Clumpoid Level 1 of the Dungeon [Shop] Heevejeym's Antique Armour Shop a +0 scale mail (120 gold) a +1 pair of boots of rampaging (495 gold) a +0 buckler (135 gold) a +0 robe (21 gold) a +0 pair of boots (135 gold) a +2 plate armour of willpower (1200 gold) the +1 leather armour "Ycricesi" {Rampage Will+ Int+3 Slay-4} (273 gold) Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. [Shop] Rumoeqaz's Weapon Emporium a +0 scimitar of electrocution (168 gold) 15 stones (21 gold) a +0 whip (35 gold) a +1 scimitar of flaming (198 gold) a +0 dagger (28 gold) a +0 hunting sling (21 gold) a +0 club (14 gold) a +0 spear (42 gold) 16 sling bullets (112 gold) a +0 dagger (28 gold) a +5 spear of venom (428 gold) (0, 0, D:1) a +0 dagger (4, -3, D:1) a +0 whip (5, 17, D:1) a +0 whip (7, -23, D:1) a +0 club (10, 12, D:1) a +0 short sword (20, -16, D:1) a +0 club (23, -8, D:1) 17 arrows (24, 5, D:1) a +0 dagger (26, -10, D:1) a +0 short sword (36, -4, D:1) a +0 club (40, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, 33, D:2) a +0 short sword (3, 34, D:2) a +0 giant club (10, 11, D:2) a rat skeleton (11, 2, D:2) a +0 dagger (19, 37, D:2) a stone (25, -12, D:2) a +1 mace of draining (35, 5, D:2) a +0 quarterstaff (42, -2, D:2) 15 poisoned darts (42, 4, D:2) a +0 shortbow (42, 12, D:2) a +0 hunting sling a +0 dagger (43, 11, D:2) a +2 mace of protection Level 3 of the Dungeon (0, 0, D:3) 15 gold pieces (3, -7, D:3) a stone (3, -6, D:3) a scroll of enchant armour (5, -5, D:3) a stone (10, 0, D:3) a stone