Clumpoid Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -25, D:1) a +0 leather armour (1, 14, D:1) a +0 spear (3, 3, D:1) a +0 club 4 stones (6, -25, D:1) a +0 dagger (6, -8, D:1) 11 stones (16, 13, D:1) a +0 club (19, -24, D:1) 13 arrows (21, 15, D:1) a +0 club (22, 15, D:1) a +1 whip of venom (33, 15, D:1) a +0 dagger (55, -27, D:1) (unseen) (56, -11, D:1) a +0 whip (58, -8, D:1) a scroll of fear Level 2 of the Dungeon (0, 0, D:2) 18 sling bullets (4, 2, D:2) a +0 short sword (4, 31, D:2) a +0 club (7, 18, D:2) 4 poisoned darts (11, -16, D:2) 5 atropa-tipped darts (20, 19, D:2) a +0 pair of gloves (22, -17, D:2) 5 atropa-tipped darts (22, 22, D:2) a +0 ring mail (25, 23, D:2) a +0 hand axe (28, 25, D:2) a +0 chain mail (30, -6, D:2) a +0 club (31, 6, D:2) 13 stones (34, 5, D:2) the +8 dagger of the Pyrrhic Victory {flame, *Rage rN+ Int+2 Stlth+} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (5, -5, D:3) a rat corpse (skeletalised by now) (8, -19, D:3) a +0 dagger (14, -11, D:3) a bat corpse (skeletalised by now) (20, -16, D:3) a jackal corpse (skeletalised by now) (21, -15, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, -14, D:3) a +0 club a +0 hunting sling 28 stones (23, -1, D:3) a +0 hunting sling (26, -3, D:3) a +0 dagger a sewer (0, 0, Sewer) a +0 club 6 poisoned darts (1, -13, Sewer) a +0 club 8 poisoned darts a +0 dagger a kobold corpse (10, -21, Sewer) an adder corpse (14, -27, Sewer) an adder corpse