Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 11831817788989351234 59 Clumpoid the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Feb 19, 2022. Killed by an exploding fulminant prism (21 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1827 turns). Clumpoid the Magician (Djinni Conjurer) Turns: 1827, Time: 00:02:50 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 22% Gold: 61 EV: 12 Int: 27 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn d - ring of willpower MPRegen 0.00/turn e - +6 ring of intelligence @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) h - a +0 leather armour Jewellery d - a ring of willpower (left hand) e - a +6 ring of intelligence (right hand) Potions b - a potion of ambrosia {unknown} c - 2 potions of curing f - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Hex 14% 3d9 13% 4 b - Iskenderun's Mystic Conj/Tloc 29% 2d7 13% 4 c - Searing Ray Conj 58% 2d6 1% 2 d - Magic Dart Conj 100% 1d8 1% 1 e - Dazzling Flash Conj/Hex 58% N/A 3% 3 z - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a scroll of identify. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (13% risk of failure)! Continue anyway? Okay, then. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target, f - adder Aim: an adder (asleep) You can't place the prism on a creature. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target, p - adder You conjure a prism of explosive energy! A fulminant prism comes into view. The adder hisses angrily. You hit the adder. The adder is lightly wounded. A bat comes into view. The adder bites you. The bat barely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really fire in your fulminant prism's direction? Okay, then. The bat hits you but does no damage. The adder bites you. Your fulminant prism explodes! The blast of energy engulfs the adder! The adder is almost dead. The blast of energy engulfs the bat! You kill the bat! The blast of energy engulfs you!! Ouch! That really hurt! You die... # #.###.###### #?.....<@..# .......S†#.# ...........# b........### .........# b........# .........# .........# You could see an adder. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A worm (D:2) 3 giant cockroaches (D:2) A goblin (D:2) 3 hobgoblins 5 quokkas 3 ball pythons (D:2) 4 bats A frilled lizard (D:1) 2 kobolds 3 rats 29 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clumpoid the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 608 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 932 | D:2 | Reached skill level 4 in Spellcasting 932 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 932 | D:2 | Learned a level 1 spell: Shock 1239 | D:2 | Found Pomext's Antique Armour Shop. 1371 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1827 | D:3 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_cross, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_straight_1, infiniplex_forest_clump_tiny, infiniplex_forest_straight_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_4 D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus D:3: layout_basic, lemuel_tele_altar, yredelemnul_altar_generic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 48 | 4 || 52 Searing Ray | | 7 || 7 Fulminant Prism | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 2 | 3 || 5