Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 18254859533544664616 43 Clumpoid the Magician (level 3, -24/27 HPs) Began as a Djinni Conjurer on Feb 19, 2022. Annihilated by an ogre (31 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (2286 turns). Clumpoid the Magician (Djinni Conjurer) Turns: 2286, Time: 00:02:16 Health: -24/27 AC: 3 Str: 6 XL: 3 Next: 82% Gold: 86 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) i - the +9 chain mail of Miracles {Int+3} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+3). Wands g - a wand of flame (26) Scrolls b - 3 scrolls of teleportation {unknown} f - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions d - a potion of curing {unknown} e - a potion of mutation {unknown} Skills: + Level 1.5 Fighting + Level 0.0 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 40% 2d5 3% 2 b - Summon Small Mammal Summ 80% N/A 2% 1 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 z - Magic Dart Conj 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 !( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the ogre. The ogre is lightly wounded. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the ogre! The ogre is severely wounded. The ogre closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..#######...### #.# #.).# #. #..........#...# #.# #...###. ##.#######...#.###.# #....... #.# ##.##.....# #..####. #.# #.######.## #..###.. #.# #.........#####....... #.# ########.............. #.# #####.######..###.. #.# #.@.........)...... #.# #O###..##.##....... #.# #. ##.##.#####.#.# #.# #g #.##.........# #. #.########.### #. #.# #.# #. #.# #.### #. #.# #.... ##### You could see an ogre and a hobgoblin. Vanquished Creatures An adder (D:2) 3 worms (D:2) 4 bats An endoplasm (D:1) 2 goblins 4 hobgoblins 4 kobolds 3 frilled lizards (D:2) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clumpoid the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 406 | D:1 | Found a faded altar of an unknown god. 446 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 816 | D:2 | Found Rosmeem's Distillery. 993 | D:2 | Reached skill level 1 in Fighting 1372 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 1372 | D:2 | Learned a level 1 spell: Summon Small Mammal 1769 | D:2 | Found Sazo's Antique Weapon Boutique. 2000 | D:2 | Identified the +9 chain mail of Miracles {Int+3} 2279 | D:2 | Noticed an ogre 2286 | D:2 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, ebering_ecumenical_altar_hall, hangedman_decor_points D:2: layout_loops_ring, serial_shops, shop, nicolae_shop_competitors_out_of_business, shop, nicolae_shop_competitors_out_of_business Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Action || total -------------------------++------- Cast: Magic Dart || 70 Armor: Robe || 2 Dodge: Dodged || 4