Dungeon Crawl Stone Soup version 0.29-a0-998-g1987434951 (webtiles) character file. Game seed: 12187387512363408454 4 Combs the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on Aug 6, 2022. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:06 (357 turns). Combs the Chiller (Merfolk Ice Elementalist) Turns: 357, Time: 00:03:07 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 3/3 EV: 12 Int: 14 God: Gold: 6 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d10 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Hailstorm Conj/Ice 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the rat! You start resting. Magic restored. You open the door. There is an open door here. A frilled lizard comes into view. Press: ? - help, v - describe, . - travel Here: a frilled lizard The floor. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. You see here a frilled lizard corpse. An endoplasm comes into view. An endoplasm is nearby! An endoplasm comes into view. Found 5 stones. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The endoplasm quivers. The endoplasm hits you. The endoplasm jiggles. You hit the endoplasm. The endoplasm is moderately wounded. The goblin hits you with a +0 dagger. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The goblin attacks as you move away! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm hits you. You die... # ## .. . ...##. ### ...?..######.## ...........†#.## ......#.##.###.### .##....J## ##..# ........gJ@# #.#.# ######...##.#.##.# ##.## #.# #.# #.# ### #.# #(# #.# ##+## #.# #### # ##...## #.##...# #.##.....## #....#.# ##.#.......## ##.#...# You could see 2 endoplasms and a goblin. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Combs the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 81 | D:1 | Found a faded altar of an unknown god. 357 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_corners, shapermc_ecumenical_altar_totnotflames Action || total -------------------------++------- Melee: Dagger || 3 Cast: Freeze || 8 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 356 | 356 | 0 | 145 | 110 | 1 | 356.0 | Dungeon | 356 | 356 | 0 | 145 | 110 | 1 | 356.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 356 daAuts