ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31.0-32-g396128a36d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10857470010006104381, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name Consumeair16 -rc /dgldir/rcfiles/crawl-0.31/Consumeair16.rc -macro /dgldir/rcfiles/crawl-0.31/Consumeair16.macro -morgue /dgldir/morgue/Consumeair16/ -webtiles-socket /crawl-master/webserver/sockets/Consumeair16:2024-03-11.02:22:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55571c2642ff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x418) [0x55571c26e578]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1fa) [0x55571c26478a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f63a884a210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f63a8a0b24b]: /usr/games/crawl-0.31(+0x46bcbd) [0x55571c26dcbd]: /usr/games/crawl-0.31(+0x46be75) [0x55571c26de75]: /usr/games/crawl-0.31(+0x428522) [0x55571c22a522]: /usr/games/crawl-0.31(+0x42855b) [0x55571c22a55b]: /usr/games/crawl-0.31(_Z16fill_status_infoiR11status_info+0x12e9) [0x55571c7eb579]: fill_status_info(int, status_info&) /usr/games/crawl-0.31(_ZN14TilesFramework12_send_playerEb+0x2283) [0x55571c8fb513]: TilesFramework::_send_player(bool) /usr/games/crawl-0.31(_ZN14TilesFramework6redrawEv+0xa6) [0x55571c8ffd46]: TilesFramework::redraw() /usr/games/crawl-0.31(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x55571c900048]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.31(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x55571c4ea86d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.31(+0x788f63) [0x55571c58af63]: /usr/games/crawl-0.31(_ZN14message_window4moreEbb+0x20b) [0x55571c58cfeb]: message_window::more(bool, bool) /usr/games/crawl-0.31(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x55571c58d540]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.31(_ZN13message_store10flush_prevEv+0x34a) [0x55571c58dafa]: message_store::flush_prev() /usr/games/crawl-0.31(+0x785d6c) [0x55571c587d6c]: /usr/games/crawl-0.31(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55571c588529]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.31(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55571c588a44]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.31(+0x8c13e3) [0x55571c6c33e3]: /usr/games/crawl-0.31(_Z13player_reactsv+0x810) [0x55571c6c58d0]: player_reacts() /usr/games/crawl-0.31(_Z12world_reactsv+0x6f5) [0x55571c90a475]: world_reacts() /usr/games/crawl-0.31(+0xb093fe) [0x55571c90b3fe]: /usr/games/crawl-0.31(+0xb0a2b5) [0x55571c90c2b5]: /usr/games/crawl-0.31(main+0x1ab) [0x55571c1b402b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f63a882b0b3]: /usr/games/crawl-0.31(_start+0x2e) [0x55571c1b4bbe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 9 Level vaults: minmay_separated_statues layout_rooms chequers_temple_overflow_statue_of_worship Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hit something but do no damage. The shadow strikes at you from the darkness! Reactivating autopickup. You hit the shadow but do no damage. You hit the shadow but do no damage. The shadow completely misses you. You hit the shadow but do no damage. The shadow misses you. You hit the shadow but do no damage. You hit the shadow but do no damage. The shadow barely misses you. You barely miss the shadow. You hit the shadow. The shadow is lightly damaged. The shadow closely misses you. You hit the shadow. The shadow is moderately damaged. The shadow hits you. You hit the shadow. The shadow is moderately damaged. You hit the shadow but do no damage. The shadow is moderately damaged. The shadow misses you. You closely miss the shadow. The shadow is moderately damaged. You closely miss the shadow. The shadow is moderately damaged. The shadow misses you. You hit the shadow. The shadow is severely damaged. The shadow barely misses you. You hit the shadow. You punch the shadow, but do no damage. The shadow is severely damaged. You hit the shadow. The shadow is almost destroyed. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. You puncture something! Okawaru accepts your kill. Reactivating autopickup. You feel a bit more experienced. An orc comes into view. It is wielding a +0 dagger. An orc priest and an orc wizard come into view. Found a roughly hewn altar of Beogh. The orc wizard shouts! You hear a shout! An orc warrior comes into view. It is wielding a +2 long sword of flaming. An orc comes into view. It is wielding a +0 trident. The orc priest moves out of view. The orc shouts! You hear a shout! You hear a shout! The orc priest shouts! An orc comes into view. It is wielding a +0 club. You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger and wearing a +1 robe of resistance. You see here a wand of roots (5). An orc comes into view. It is wielding a +0 whip. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc priest comes into view. It is wielding a +0 mace. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace The roots erupt in riotous growth! Roots grab the orc priest. Roots grab the orc priest. Roots grab something. Roots grab the orc. The grasping roots constrict the orc! You kill the orc! Okawaru accepts your kill. The grasping roots constrict the orc priest. x2 The grasping roots constrict something. The orc priest struggles to escape constriction. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! The grasping roots constrict the orc priest! You kill the orc priest! Okawaru accepts your kill. The grasping roots constrict the orc priest. The grasping roots constrict something. The roots release their grip on the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You puncture the orc priest! The orc priest is almost dead. The orc priest looks satisfied for a moment. You closely miss the orc priest. The orc priest is almost dead. You closely miss the orc priest. The orc priest is almost dead. An orc comes into view. It is wielding a +0 trident. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You hit the orc priest but do no damage. The orc priest is almost dead. You hit the orc priest. You kill the orc priest! Okawaru accepts your kill. The orc hits you but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 club (about 28% to evade your +0 trident) Okay, then. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the orc. Roots grab the orc. Roots grab the orc wizard. The grasping roots constrict the orc. x2 The grasping roots constrict the orc wizard. The orc completely misses you. x2 The orc wizard struggles to escape constriction. You hit the orc but do no damage. The orc is heavily wounded. The grasping roots constrict the orc. You kill the orc! The grasping roots constrict the orc. The grasping roots constrict the orc wizard. The roots release their grip on the orc. The roots release their grip on the orc wizard. You puncture the orc wizard! You kill the orc wizard! Okawaru accepts your kill. You see here a +0 club. The orc barely misses you. The orc misses you. You hit the orc warrior. The orc warrior is lightly wounded. The orc hits you from afar with a +0 trident. The orc hits you but does no damage. The orc warrior closely misses you. You closely miss the orc warrior. The orc warrior is lightly wounded. You puncture the orc warrior! The orc warrior is heavily wounded. The orc closely misses you. The orc misses you. The orc hits you but does no damage. Something hits you but does no damage. The orc warrior misses you. The orc barely misses you. There is an open door, spattered with blood here. Things that are here: a +0 mace; an orc corpse You miss something. The orc misses you. Something hits you. The orc warrior hits you with a +2 long sword of flaming. The orc warrior burns you. The orc barely misses you. You miss something. You puncture something! The orc closely misses you. Something barely misses you. The orc warrior hits you with a +2 long sword of flaming! The orc warrior burns you. The orc misses you. You puncture something! Okawaru accepts your kill. Reactivating autopickup. You feel a bit more experienced. Reach: a) +0 trident Press: ? - help, Dir - move target, f - orc warrior Aim: an orc warrior, wielding a +2 long sword of flaming and wearing a +0 chain mail (heavily wounded, about 30% to evade your +0 trident) You barely miss the orc warrior. The orc warrior is heavily wounded. The orc completely misses you. The orc barely misses you. The orc warrior completely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - orc warrior Aim: an orc warrior, wielding a +2 long sword of flaming and wearing a +0 chain mail (moderately wounded, about 30% to evade your +0 trident) You hit the orc warrior. The orc warrior is heavily wounded. The orc hits you but does no damage. The orc hits you with a +0 trident. The orc completely misses you. The orc warrior hits you with a +2 long sword of flaming. The orc warrior burns you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - orc warrior Aim: an orc warrior, wielding a +2 long sword of flaming and wearing a +0 chain mail (heavily wounded, about 30% to evade your +0 trident) You hit the orc warrior. The orc warrior is severely wounded. Unknown command. You hit the orc. You kill the orc! Okawaru accepts your kill. The orc barely misses you. The orc completely misses you. The orc warrior closely misses you. The orc misses you. The orc hits you but does no damage. Items here: )) [[ †. You closely miss the orc. You puncture the orc! You kill the orc! Okawaru accepts your kill. The orc hits you but does no damage. The orc warrior barely misses you. You puncture the orc! You kill the orc! Okawaru accepts your kill. The orc warrior hits you with a +2 long sword of flaming. The orc warrior burns you. You hit the orc warrior but do no damage. The orc warrior is severely wounded. You puncture the orc warrior! The orc warrior is almost dead. The orc warrior hits you but does no damage. You hit the orc warrior. You kill the orc warrior! Okawaru accepts your kill. There is an open door, spattered with blood here. Items here: )) [ ††. There is an open door, spattered with blood here. Items here: )) [ ††. S - a +2 long sword of flaming You see here a +0 club. There is a staircase to the Orcish Mines here. y - a wand of roots (16) (gained 5 charges) Items here: )) [ †. You see here a +0 club. Done exploring. Done exploring. What level of the Dungeon? (default 9, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Found 19 gold pieces. Found a stone staircase leading up. You now have 813 gold pieces (gained 19). Found 4 boomerangs and 15 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You see here 4 boomerangs. You now have 828 gold pieces (gained 15). Found a chain mail. Found a scroll of immolation. Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. Something hits you but does no damage. You hit something. Something hits you but does no damage. Something hits you but does no damage. Something barely misses you. Something completely misses you. Something hits you. Something hits you. You see here a scroll of immolation. f - 2 scrolls of immolation (gained 1) Something hits you but does no damage. A centaur comes into view. Something hits you. Something hits you! Something hits you. x2 Something hits you but does no damage. You puncture something! You punch something. Something hits you. Something hits you. You puncture something! Something hits you but does no damage. Something barely misses you. Something barely misses you. Okay, then. You hit something but do no damage. Something hits you. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You miss something. Something hits you. Something hits you but does no damage. You puncture something! Something hits you! Something hits you. You hit something. Something hits you. Something closely misses you. Something hits you. You hit something. Something hits you but does no damage. Something hits you. Something barely misses you. You puncture something! Something hits you. You barely miss something. Something hits you. Something closely misses you. Something closely misses you. Something hits you but does no damage. Something hits you. Something closely misses you. Something hits you. Something hits you! You barely miss something. Something hits you but does no damage. x2 You puncture something! Something hits you. Something hits you. Something hits you but does no damage. Something completely misses you. Something hits you but does no damage. Something hits you! Something barely misses you. Something closely misses you. Something hits you but does no damage. You puncture something! Okawaru accepts your kill. Reactivating autopickup. You feel a bit more experienced. Your Polearms skill increases to level 15! You start resting. A centaur comes into view. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur completely misses you. The centaur misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f - centaur Aim: a centaur (about 20% to evade your +0 trident) You hit the centaur. The centaur is lightly wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (lightly wounded, about 20% to evade your +0 trident) You hit the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (heavily wounded, about 20% to evade your +0 trident) You completely miss the centaur. The centaur is heavily wounded. The centaur closely misses you. The centaur barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (moderately wounded, about 20% to evade your +0 trident) You puncture the centaur! The centaur is almost dead. The centaur misses you. The centaur completely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (almost dead, about 20% to evade your +0 trident) You hit the centaur. You kill the centaur! Okawaru accepts your kill. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. HP restored. Things that are here: a +0 shortbow; a centaur corpse There is a stone staircase leading down here. Found an amulet of guardian spirit. A yak comes into view. b - a +0 arbalest (weapon) Cloak : G - a +0 cloak Helmet : c - a +1 helmet Gloves : D - a +2 pair of gloves Boots : none Shield : (currently unavailable) Armour : m - the +3 leather armour of Beogh's Outrage {-Tele Fly Str+4} Unknown command. You shoot a bolt. The bolt hits the yak. The yak bellows! The yak is lightly wounded. A yak comes into view. x3 a - a +0 trident (weapon) The yak bellows! Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (about 20% to evade your +0 trident) You reach to attack! The yak bellows! You puncture the yak! The yak is moderately wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You reach to attack! You hit the yak. The yak is heavily wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is severely wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak. The yak is severely wounded. The yak closely misses you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You barely miss the yak. The yak is severely wounded. The yak completely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is severely wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is severely wounded. The yak closely misses you. The yak completely misses you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak. The yak is almost dead. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You hit the yak. You kill the yak! Okawaru accepts your kill. The yak barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f - yak Aim: a yak (about 20% to evade your +0 trident) You puncture the yak! The yak is lightly wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is lightly wounded. The yak gores you! The yak closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is heavily wounded. The yak misses you. The yak gores you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is severely wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is severely wounded. The yak closely misses you. x2 Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You barely miss the yak. The yak is severely wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is almost dead. The yak gores you! The yak completely misses you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You closely miss the yak. The yak is almost dead. The yak gores you but does no damage. The yak barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Reach: a) +0 trident Press: ? - help, Dir - move target, f - yak Aim: a yak (about 20% to evade your +0 trident) You hit the yak. The yak is lightly wounded. The yak misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +0 trident) You hit the yak. The yak is moderately wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is heavily wounded. The yak gores you. The yak misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is heavily wounded. The yak misses you. The yak barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. The yak is heavily wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You hit the yak but do no damage. Your punch misses the yak. The yak is heavily wounded. The yak barely misses you. The yak gores you! Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is severely wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You barely miss the yak. The yak is severely wounded. The yak completely misses you. The yak gores you but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak. The yak is almost dead. The yak closely misses you. The yak barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You barely miss the yak. The yak is almost dead. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. The yak misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f - yak Aim: a yak (about 20% to evade your +0 trident) You hit the yak. The yak is lightly wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +0 trident) You puncture the yak! Your punch misses the yak. The yak is moderately wounded. The yak barely misses you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You hit the yak. The yak is moderately wounded. The yak barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You hit the yak. The yak is moderately wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You hit the yak. The yak is moderately wounded. The yak closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is heavily wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 20% to evade your +0 trident) You hit the yak. The yak is severely wounded. The yak closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You hit the yak. The yak is severely wounded. The yak gores you but does no damage. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 20% to evade your +0 trident) You puncture the yak! The yak is almost dead. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 20% to evade your +0 trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Okawaru grants you throwing weapons! Something appears at your feet! Unknown command. You see here a yak corpse. H - 6 silver javelins (gained 3) You see here a yak corpse. Found 2 stones. O - 2 sedimented amethyst potions (gained 1) You now have 840 gold pieces (gained 12). Found a stone staircase leading down. A gargoyle comes into view. It is wielding a +1 mace of draining. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The gargoyle hurls a stone arrow at you. The stone arrow misses you. You completely miss the gargoyle. You barely miss the gargoyle. The gargoyle hits you with a +1 mace of draining. You feel drained. You hit the gargoyle but do no damage. The gargoyle hits you with a +1 mace of draining! You feel drained. You hit the gargoyle. The gargoyle is lightly damaged. You puncture the gargoyle! The gargoyle is heavily damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you but does no damage. You puncture the gargoyle! The gargoyle is severely damaged. You completely miss the gargoyle. The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. You hit the gargoyle but do no damage. The gargoyle is severely damaged. The gargoyle hits you but does no damage. You feel drained. You hit the gargoyle. The gargoyle is severely damaged. You hit the gargoyle but do no damage. The gargoyle is severely damaged. The gargoyle closely misses you. You completely miss the gargoyle. The gargoyle is severely damaged. You hit the gargoyle but do no damage. The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you. You completely miss the gargoyle. The gargoyle is severely damaged. The gargoyle hits you with a +1 mace of draining! You feel drained. You hit the gargoyle but do no damage. The gargoyle is severely damaged. You hit the gargoyle but do no damage. The gargoyle is severely damaged. The gargoyle barely misses you. You puncture the gargoyle! You destroy the gargoyle! Okawaru accepts your kill. There is a stone staircase leading down here. You see here a +1 mace of draining. You drop a +1 scythe. You drop a +0 longbow. You are now empty-handed. You drop a +0 trident. You feel a sense of dread. v - a +4 vampiric trident (weapon) Things that are here: a +0 trident; a +0 longbow; a +1 scythe There is a stone staircase leading down here. You see here a +1 mace of draining. Found a stone staircase leading down. Found a chain mail. A yak comes into view. 2 yaks come into view. Found a stone staircase leading up. The yak bellows! You hear a bellow! You hear an angry hiss. A yak comes into view. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - yak Aim: a yak (about 19% to evade your +4 vampiric trident) The yak bellows! You hit the yak. You punch the yak. The yak is moderately wounded. You hear a bellow! The yak gores you! Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! You feel better. The yak is severely wounded. Unknown command. Unknown command. Unknown command. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Unknown command. Unknown command. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You impale the yak!! The yak is heavily wounded. Unknown command. Unknown command. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You hit the yak. The yak is heavily wounded. The yak barely misses you. Unknown command. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You closely miss the yak. The yak is heavily wounded. A komodo dragon comes into view. The yak gores you but does no damage. Unknown command. Unknown command. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You barely miss the yak. The yak is heavily wounded. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You hit the yak. You feel better. The yak is severely wounded. The yak completely misses you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 19% to evade your +4 vampiric trident) You hit the yak. The yak is severely wounded. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, about 19% to evade your +4 vampiric trident) You hit the yak. The yak is almost dead. The yak gores you. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 19% to evade your +4 vampiric trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Your life force feels restored. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You barely miss the yak. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You barely miss the yak. The yak closely misses you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You closely miss the yak. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You completely miss the yak. The yak completely misses you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You puncture the yak! The yak is lightly wounded. The yak gores you but does no damage. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 19% to evade your +4 vampiric trident) You hit the yak. The yak is moderately wounded. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! The yak is heavily wounded. The yak completely misses you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You barely miss the yak. The yak is heavily wounded. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! The yak is almost dead. The yak gores you. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 19% to evade your +4 vampiric trident) You closely miss the yak. Your punch misses the yak. The yak is almost dead. The yak barely misses you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 19% to evade your +4 vampiric trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (about 21% to evade your +4 vampiric trident) You puncture the komodo dragon! The komodo dragon is lightly wounded. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, about 21% to evade your +4 vampiric trident) You puncture the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon bites you but does no damage. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, about 21% to evade your +4 vampiric trident) You puncture the komodo dragon! The komodo dragon is severely wounded. The komodo dragon bites you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (severely wounded, about 21% to evade your +4 vampiric trident) You puncture the komodo dragon! You kill the komodo dragon! Okawaru accepts your kill. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - yak Aim: a yak (about 19% to evade your +4 vampiric trident) You puncture the yak! The yak is moderately wounded. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! You feel better. The yak is heavily wounded. The yak gores you. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, about 19% to evade your +4 vampiric trident) You puncture the yak! The yak is almost dead. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, about 19% to evade your +4 vampiric trident) You puncture the yak! You kill the yak! Okawaru accepts your kill. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. Reach: v) +4 trident (vamp) Press: ? - help, Dir - move target Okay, then. Things that are here: a yak corpse; a yak corpse Found 5 stones. Found a scroll of teleportation. There is a stone staircase leading up here. w - 3 scrolls of teleportation (gained 1) A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. The sentinel's mark upon you fades away. There is a stone staircase leading up here. You see here a +0 chain mail. Found a spear. You see here a +0 spear. You see here a scarf of resistance. Found a stormy altar of Qazlal and a burning altar of Makhleb. There are no items here. You see here a scarf of resistance. a - a scarf of resistance A vampire comes into view. Found 13 gold pieces. You reach to attack! The helpless centaur fails to defend itself. You impale the centaur!! You kill the centaur! Okawaru accepts your kill. You reach to attack! You closely miss the vampire. You reach to attack! You closely miss the vampire. You puncture the vampire! The vampire is moderately damaged. You hit the vampire. The vampire is heavily damaged. The vampire closely misses you. The vampire bites you! The vampire draws strength from your injuries! You hit the vampire but do no damage. The vampire is lightly damaged. The vampire misses you. The vampire closely misses you. You hit the vampire. The vampire is moderately damaged. You hit the vampire. The vampire is heavily damaged. The vampire hits you. The vampire closely misses you. You closely miss the vampire. The vampire is heavily damaged. You hit the vampire. The vampire is heavily damaged. The vampire gestures at you while chanting. You resist with some effort. You puncture the vampire! The vampire is severely damaged. The vampire draws life force from you! The vampire is healed by the life force! You hit the vampire but do no damage. The vampire is heavily damaged. You closely miss the vampire. The vampire is heavily damaged. The vampire closely misses you. The vampire bites you. The vampire draws strength from your injuries! You completely miss the vampire. The vampire is heavily damaged. You puncture the vampire! The vampire is severely damaged. The vampire draws life force from you!! The vampire is healed by the life force! You barely miss the vampire. Your punch misses the vampire. The vampire is heavily damaged. The vampire barely misses you. x2 You hit the vampire. The vampire is heavily damaged. You hit the vampire but do no damage. The vampire is heavily damaged. The vampire barely misses you. The vampire bites you but does no damage. You hit the vampire. The vampire is severely damaged. You hit the vampire but do no damage. The vampire is severely damaged. The vampire hits you. The vampire misses you. You closely miss the vampire. The vampire is severely damaged. The vampire hits you. The vampire bites you but does no damage. You closely miss the vampire. The vampire is severely damaged. You hit the vampire but do no damage. The vampire is severely damaged. The vampire draws life force from you! The vampire is healed by the life force! You hit the vampire. The vampire is heavily damaged. You hit the vampire but do no damage. The vampire is heavily damaged. The vampire completely misses you. The vampire bites you. The vampire draws strength from your injuries! You barely miss the vampire. The vampire is heavily damaged. The vampire completely misses you. The vampire barely misses you. You gain the combat prowess of a mighty hero. The vampire completely misses you. The vampire bites you! * * * LOW HITPOINT WARNING * * * The vampire draws strength from your injuries! You puncture the vampire! The vampire is heavily damaged. You completely miss the vampire. The vampire is heavily damaged. The vampire misses you. The vampire closely misses you. You hit the vampire. The vampire is severely damaged. You hit the vampire. The vampire is severely damaged. The vampire casts a spell. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. Something hits you but does no damage. Something barely misses you. You puncture something! Okawaru accepts your kill. Reactivating autopickup. You feel a bit more experienced. o - 5 scrolls of blinking (gained 1) You start resting. You feel like a meek peon again. You start resting. Magic restored. You start resting. HP restored. You see here a +0 orcbow. You now have 853 gold pieces (gained 13). You see here a +0 orcbow. An obsidian statue comes into view. Found a curved ivory wand and a scroll of identify. Marking area around an obsidian statue as unsafe for travelling. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - obsidian statue Aim: an obsidian statue (unaware, hasn't noticed you, 100% to hit) The puff of flame hits the obsidian statue but does no damage. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You resist with some effort. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! You cannot move away from the obsidian statue! You cannot move away from the obsidian statue! The obsidian statue's eyes glow briefly. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - red devil, p - obsidian statue Aim: a red devil, wielding a +0 demon trident of draining (summoned) Okay, then. Your magical effects are unravelling. You feel magically purged. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-32-g396128a36d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Consumeair16] Species: Merfolk Job: Gladiator HP: 90/90; mods: 0/0 MP: 11/11; mod: 0 Stats: 21 (21) 9 (9) 22 (22) Position: (56, 46), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 9 | 2330 | 438/441 Short Blades | X | 1 | 0 | 0 | 0 | 0/35 Long Blades | X | 1 | 0 | 0 | 0 | 0/35 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 16 | 15 | 4013 | 134/580 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 1 | 0 | 0 | 53 | 53/70 Throwing | X | 1 | 0 | 2 | 158 | 8/150 Armour | X | 1 | 22 | 3 | 788 | 284/336 Dodging | X | 1 | 21 | 9 | 1552 | 215/313 Stealth | X | 1 | 5 | 6 | 895 | 153/247 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/70 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/70 Translocations | X | 1 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 0 | 0 | 0 | 0/84 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 0 | 0 | 0 | 0/70 Alchemy | X | 1 | 0 | 0 | 0 | 0/29 Invocations | X | 1 | 1 | 0 | 0 | 0/42 Evocations | X | 1 | 1 | 0 | 13 | 13/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 853 #22: 1 #23: 8621 #24: 22814227 #49: 884 Mutations: nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #21: +4 vampiric trident eq slot #1, inv slot #32: +0 cloak eq slot #2, inv slot #2: +1 helmet eq slot #3, inv slot #29: +2 pair of gloves eq slot #6, inv slot #12: +3 leather armour of Beogh's Outrage {-Tele Fly Str+4} eq slot #7, inv slot #8: ring of protection from cold eq slot #8, inv slot #9: +6 ring of dexterity eq slot #9, inv slot #7: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #### ##?# # ##...## .# ###/.8..## #.# #.# .3.4.## #..# ####.# #.....## #..# #....# #.....###..# ##....# ##........# .....)# #......@.# ##....# #.##....## #....####.......# ##...............# ......_..##......# ##....8..######### #...._..# #.......# ##....### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.