Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15182149661893680651 61 Consumeair16 the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Apr 10, 2024. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (1390 turns). Consumeair16 the Conjurer (Draconian Conjurer) Turns: 1390, Time: 00:01:38 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 83% Magic: 4/6 EV: 12 Int: 18 God: Gold: 72 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - +0 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (weapon) Jewellery c - an amulet of magic regeneration (around neck) Scrolls b - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions a - a potion of magic d - a potion of resistance {unknown} f - 2 potions of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.5 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll hits you with a +0 club. The gnoll barely misses you. Your magical contamination has completely faded away. You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. You barely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. x2 You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks as sick as possible! Your tail-slap misses the gnoll. The gnoll is almost dead. You kill the gnoll! The gnoll completely misses you. The gnoll hits you but does no damage. You see here a +0 club. You barely miss the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 halberd. You die... ... ########.# ...# #.@g..)... ..... #.######.# .....##..# #..#...###### .###............ .........###### ###.......# .....##...###### ####............ You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 ball pythons (D:1) 4 bats An endoplasm (D:2) A giant cockroach (D:1) 3 goblins 6 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Consumeair16 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 403 | D:1 | Learned a level 2 spell: Searing Ray 1317 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1389 | D:2 | HP: 1/26 [gnoll/+0 halberd (6)] 1390 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.2 Stealth | | 1.9 Spellcasting | | 2.5 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 11 Tailslap || 4 Dagger || 18 Cast: Magic Dart || 53 Searing Ray || 3 Armour: Skin || 24 Dodge: Dodged || 29