Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2134862268636930546 50 Consumeair16 the Conjurer (level 3, -7/39 HPs) Began as a Draconian Conjurer on Apr 10, 2024. Mangled by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1358 turns). Consumeair16 the Conjurer (Draconian Conjurer) Turns: 1358, Time: 00:01:45 Health: -7/39 AC: 21 Str: 9 XL: 3 Next: 55% Magic: 1/6 EV: 2 Int: 18 God: Gold: 103 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, tree-form A: stationary, stasis, torment immunity, boosted hp, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Potions a - a potion of magic g - 2 potions of invisibility h - a potion of lignification Skills: + Level 0.1 Fighting + Level 2.1 Dodging + Level 2.0 Stealth + Level 0.9 Unarmed Combat + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History (Press . to maintain the ray.) The gnoll hits you with a +0 halberd. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 scale mail (84% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. You turn into a tree. Your roots penetrate the ground. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll completely misses you. You feel very mighty all of a sudden. The gnoll hits you with a +0 halberd! You die... .... . # ... .#.# #.#.### .# #...# .....#### .# #...# #....... .###..# #......# # .....# ####......##.. #..### ............. ##..# #..g...##.# ##.# #..♣......# #.# ######...$..#..# #)# #...........# #)#####...........# ###...........#........ ....##).......##.##.!... #########.######.# .#### #...†.....##.# ## #.........##.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Consumeair16 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 405 | D:1 | Learned a level 2 spell: Searing Ray 1191 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1356 | D:2 | HP: 1/39 [gnoll/+0 halberd (6)] 1358 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, st_stairs_4 D:2: layout_rooms, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.0 Fighting | | 0.1 Unarmed Combat | | 0.9 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 20 Tailslap || 8 Short sword || 58 Cast: Magic Dart || 42 Searing Ray || 4 Use: Scroll || 5 Potion || 2 Armour: Skin || 57 Dodge: Dodged || 76