Dungeon Sprint DCSS version 0.28-a0-71-g84acfa7270 (webtiles) character file. Game seed: 7991520146634822222 16 Corinon the Skirmisher (level 2, -2/26 HPs) Began as a Djinni Wanderer on Aug 2, 2021. Shot with an arrow by a centaur (16 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:02 (493 turns). Corinon the Skirmisher (Djinni Wanderer) Turns: 493, Time: 00:02:03 Health: -2/26 AC: 2 Str: 12 XL: 2 Next: 70% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) c - a +0 dagger d - a +0 whip Missiles i - 2 stones Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 1.7 Short Blades + Level 2.9 Armour - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Blink Tloc N/A N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 11% N/A 9% 2 e - Conjure Flame Conj/Fire 11% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Unknown command. You swap places. Your crimson imp hits the adder. The adder dies! Your crimson imp hits the adder. The adder bites your crimson imp. The adder bites your crimson imp but does no damage. Your crimson imp hits the adder. The adder bites your crimson imp. Unknown command. Your crimson imp hits the adder. The adder misses your crimson imp. Your crimson imp completely misses the adder. The adder bites your crimson imp. The adder barely misses your crimson imp. Your crimson imp closely misses the adder. The adder closely misses your crimson imp. Your crimson imp dies! The adder bites your iron imp. The adder bites your iron imp but does no damage. Your iron imp barely misses the adder. The adder closely misses your iron imp. Your iron imp completely misses the adder. The adder barely misses your iron imp. The adder bites your iron imp. Your iron imp is poisoned. The adder poisons your iron imp! Your iron imp barely misses the adder. Unknown command. The adder barely misses your iron imp. The adder bites your iron imp but does no damage. Your iron imp hits the adder! The adder dies! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your iron imp. Your iron imp dies! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Unknown command. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.ZZ..'ZZc†.'..@<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur and a bat skeleton. Vanquished Creatures A dart slug (D) A giant cockroach (D) 2 frilled lizards (D) A kobold (D) 5 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D) 2 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Corinon the Djinni Wanderer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 13 | D | HP: 1/20 [dart slug/slug dart (5)] 23 | D | Reached skill level 1 in Short Blades 24 | D | Reached XP level 2. HP: 6/25 MP: 0/0 458 | D | Noticed a centaur 493 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.7 Spellcasting | 3 | 3.3 Fighting | | 3.6 Armour | | 2.9 Stealth | | 1.5 Action || total -------------------------++------- Melee: Club || 7 Cast: Magic Dart || 12 Call Imp || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 495 | 495 | 0 | 422 | 0 | 1 | 495.0 | Dungeon | 495 | 495 | 0 | 422 | 0 | 1 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 495 daAuts