Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 887045005231042994 11 Cornflakes the Apothecary (level 2, -1/23 HPs) Began as a Djinni Conjurer on Aug 31, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (231 turns). Cornflakes the Apothecary (Djinni Conjurer) Turns: 231, Time: 00:00:45 Health: -1/23 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 26 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions b - a potion of mutation {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold is heavily wounded. The kobold hits you with a +0 whip. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is heavily wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (72% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...#####. .#.# ...#####.# .#.......# # ....###### #.# .#..# .$.. ....# ####..#.# ###.# #.hK..... # #.# #@# # #.# #########.### ###.####...........# ......##.#######.#.######## .##....#.# #............ .........# #..#.######## .###.....# #..#.# .####.#..######..#.# #.# #.#..........#.# You could see a jackal and a kobold. Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cornflakes the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Cornflakes set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached skill level 1 in Fighting 192 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 231 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 230 | 0 | 0 | 185 | 1 | 230.0 | Dungeon | 230 | 230 | 0 | 0 | 185 | 1 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 230 daAuts