Dungeon Crawl Stone Soup version 0.33-a0-1005-ge7142aa715 (webtiles) character file. Game seed: 12782373178039098204 2 Cornflakes the Vexing (level 1, -1/12 HPs) Began as a Poltergeist Hexslinger on Feb 25, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (45 turns). Cornflakes the Vexing (Poltergeist Hexslinger) Turns: 45, Time: 00:00:23 Health: -1/12 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 2/2 EV: 11 Int: 15 God: Gold: 16 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of identify {unknown} Skills: - Level 0.8 Fighting + Level 1.6 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 4.5 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 6% 2 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door here. You now have 8 gold pieces. You now have 16 gold pieces (gained 8). d - a scroll labelled WOKUCOY UJUL A kobold and 2 jackals come into view. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! The kobold shouts! You shoot a sling bullet. The sling bullet hits the jackal but does no damage. You shoot a sling bullet. The sling bullet misses the kobold. The jackal pauses to sniff the ground. You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold hits you with a +0 dagger. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! The jackal barely misses you. The jackal bites you. You shoot a sling bullet. The sling bullet misses the jackal. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal closely misses you. The jackal bites you. You die... ##....... .. #####...###.. #. #......## #.. #.. ##.####.# ### #.. #..# #... ... #.## ###... #.#####.# ###.. #.).....# # #..@##### ......#.h.# .########...# ##.# .. ## You could see a jackal. Vanquished Creatures A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cornflakes the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 45 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_rooms, st_stairs_1, hangedman_glass_teeth Action || total ---------------------------++------- Fire: Sling || 9 Armour: Skin || 8 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 47 | 47 | 0 | 0 | 35 | 1 | 47.0 | Dungeon | 47 | 47 | 0 | 0 | 35 | 1 | 47.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 47 daAuts