Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-572-g8436cd0d56 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12702968473749796856, deterministic pregen: 1 Command line: /usr/games/crawl-git-8436cd0d56 -name CougarLife -rc /dgldir/rcfiles/crawl-git/CougarLife.rc -macro /dgldir/rcfiles/crawl-git/CougarLife.macro -morgue /dgldir/morgue/CougarLife/ -webtiles-socket /crawl-master/webserver/sockets/CougarLife:2024-12-17.05:58:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-8436cd0d56(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5627125f8ccf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8436cd0d56(_Z13do_crash_dumpv+0x404) [0x562712603154]: do_crash_dump() /usr/games/crawl-git-8436cd0d56(_Z20crash_signal_handleri+0x1fa) [0x5627125f915a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f2ad2e62210]: /usr/games/crawl-git-8436cd0d56(_Z16you_teleport_nowbbNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x275) [0x562712ba7765]: you_teleport_now(bool, bool, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-8436cd0d56(+0xa9624d) [0x562712bd524d]: /usr/games/crawl-git-8436cd0d56(_Z13player_reactsv+0x7c6) [0x562712a9aa46]: player_reacts() /usr/games/crawl-git-8436cd0d56(_Z12world_reactsv+0x6f5) [0x562712d19775]: world_reacts() /usr/games/crawl-git-8436cd0d56(+0xbdb922) [0x562712d1a922]: /usr/games/crawl-git-8436cd0d56(+0xbdc5b5) [0x562712d1b5b5]: /usr/games/crawl-git-8436cd0d56(main+0x1ab) [0x56271253fdfb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f2ad2e430b3]: /usr/games/crawl-git-8436cd0d56(_start+0x2e) [0x5627125409ce]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f2ad2f01c2a in __GI___wait4 (pid=1821541, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f2ad2f01c2a in __GI___wait4 (pid=1821541, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f2ad2f01beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x00005627125f8b35 in call_gdb (file=file@entry=0x7f2ad30085c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1803317\000\000\000\000\000" #3 0x0000562712603172 in do_crash_dump () at dbg-asrt.cc:677 t = 1734432432 dir = "/dgldir/morgue/CougarLife/" name = "/dgldir/morgue/CougarLife/crash-CougarLife-20241217-104712.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f2ad30085c0 <_IO_2_1_stderr_> #4 0x00005627125f915a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #5 No locals. #6 0x0000562712ba7765 in hostile_teleport_player () at enum.h:84 mi = {i = 6} newpos = {x = 48, y = 53} large_change = false oldpos = {x = 48, y = 53} targets = std::vector of length 0, capacity 0 source = 0x0 oldpos = newpos = large_change = targets = source = mi = mons_near_target = tele_target = __for_range = __for_begin = __for_end = ri = square_count = mi = source_newpos = #7 you_teleport_now (wizard_tele=wizard_tele@entry=false, teleportitis=teleportitis@entry=false, reason="") at spl-transloc.cc:1292 randtele = #8 0x0000562712bd524d in ::operator() (__closure=0x0) at /usr/include/c++/9/bits/char_traits.h:300 No locals. #9 ::_FUN(void) () at duration-data.h:321 No locals. #10 0x0000562712a9aa46 in _decrement_simple_duration (delay=10, dur=DUR_TELEPORT) at player-reacts.cc:660 No locals. #11 _decrement_durations () at player-reacts.cc:932 i = 30 delay = 10 melted = pbd_str = sanguine_armour_is_valid = delay = melted = pbd_str = sanguine_armour_is_valid = i = s = near_ghost = mi = old_recite = new_recite = i = #12 player_reacts () at player-reacts.cc:1144 stealth = #13 0x0000562712d19775 in world_reacts () at main.cc:2599 No locals. #14 0x0000562712d1a922 in _input () at main.cc:1166 time_is_frozen = false player_disabled = {was_disabled = false} #15 0x0000562712d1b5b5 in _launch_game () at main.cc:492 game_start = ccon = {cstate = false} #16 0x000056271253fdfb in _launch_game_loop () at main.cc:391 game_ended = false game_ended = ge = fe = E = #17 main (argc=, argv=0x7ffe3ffd1378) at main.cc:341 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 1803317) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8436cd0d56/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8436cd0d56/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8436cd0d56/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 3 Level id: Depths:3 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 24 Level vaults: evilmike_diamond_2 layout_basic abyss_entry pf_coc_iceberg infiniplex_staircase_x uniq_jory Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Flasks of reagents rain from above! The frigid brine engulfs the iron dragon! The iron dragon resists. The iron dragon is almost dead. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Flasks of reagents rain from above! The flickering plasma engulfs the iron dragon!! You kill the iron dragon! Flasks of reagents rain from above! Your rain of reagents ends. There is a stone staircase leading up here. You start resting. A glass eye is nearby! A glass eye is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You miscast Fulsome Fusillade. You are very lightly contaminated with residual magic. Nothing appears to happen. The glass eye gazes at you. Your body becomes as fragile as glass! There is a stone staircase leading up here. There is a stone staircase leading up here. Casting: Fulsome Fusillade (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure up an array of volatile reagents! Flasks of reagents rain from above! The frigid brine engulfs the glass eye!!! The glass eye is almost dead. You feel less fragile. Flasks of reagents rain from above! The glass eye gazes at you. Your body becomes as fragile as glass! Flasks of reagents rain from above! There is a stone staircase leading up here. Casting: Fulsome Fusillade (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a glass eye (almost dead, 83% to hit) You feel a huge surge of power! The crystal spear misses the glass eye. Flasks of reagents rain from above! The glass eye gazes at you. You feel your fragility will last longer. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a glass eye (almost dead, 83% to hit) You feel a huge surge of power! The crystal spear hits the glass eye!!!! You kill the glass eye! Your magical reserves are too exhausted to conjure more reagents. Your magical contamination has completely faded away. You fly upwards. There is a stone staircase leading down here. You start resting. You feel less fragile. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You fly downwards. Level annotation: 1 runed translucent door There is a stone staircase leading up here. You now have 7442 gold pieces (gained 5). You now have 7470 gold pieces (gained 28). Found 24 gold pieces. Found a runed translucent door. Found 15 gold pieces. You now have 7486 gold pieces (gained 16). You now have 7500 gold pieces (gained 14). Found a glowing scale mail, a slimy cloak and 19 gold pieces. You now have 7507 gold pieces (gained 7). There is an open door here. Found five items. Found a runed translucent door. Found 73 gold pieces. Found a runed translucent door. Found four items. Found 105 gold pieces, a wand of flame (9) and a glowing rapier. Found a stone staircase leading down. There is an open door here. Found a potion of lignification. You see here a potion of lignification. There is an open door here. Found a broad axe. There is an open door, spattered with blood here. You now have 7514 gold pieces (gained 7). You now have 7547 gold pieces (gained 33). You see here a +0 great sword of flaming. You now have 7589 gold pieces (gained 42). You see here a +0 great sword of flaming. You now have 7617 gold pieces (gained 28). There is an open door here. You reach down and open the door. There is an open translucent door here. You now have 7638 gold pieces (gained 21). You now have 7668 gold pieces (gained 30). You now have 7690 gold pieces (gained 22). You now have 7703 gold pieces (gained 13). You now have 7732 gold pieces (gained 29). You now have 7757 gold pieces (gained 25). You now have 7784 gold pieces (gained 27). You now have 7800 gold pieces (gained 16). You now have 7829 gold pieces (gained 29). You now have 7847 gold pieces (gained 18). You now have 7871 gold pieces (gained 24). You now have 7890 gold pieces (gained 19). You pick up a book of Air and begin reading... You add the spells Shock and Swiftness to your library. You now have 7910 gold pieces (gained 20). You now have 7933 gold pieces (gained 23). You now have 7948 gold pieces (gained 15). You now have 7975 gold pieces (gained 27). You now have 7994 gold pieces (gained 19). You now have 8022 gold pieces (gained 28). You now have 8044 gold pieces (gained 22). You now have 8098 gold pieces (gained 54). You now have 8121 gold pieces (gained 23). y - 13 scrolls of teleportation (gained 1) You now have 8149 gold pieces (gained 28). l - 6 scrolls of fear (gained 1) You see here the +7 great mace "Undeadhunter" {deathbane, rN+}. You see here a wand of flame (9). You see here a +2 rapier of speed. You see here a staff of fire. You see here a staff of earth. You start waiting. Done waiting. You see here a staff of fire. You see here the +0 cloak of the Louse {rElec rN+}. You see here the +1 arbalest of Sudden Death {freeze, rElec}. You see here a +1 scale mail of positive energy. You see here a scroll of noise. You see here a scroll of noise. You start waiting. Done waiting. You see here the +0 cloak of the Louse {rElec rN+}. You see here a +0 long sword. You see here a +1 mace of holy wrath. You see here a +2 dagger of speed. You see here the +0 cloak of the Louse {rElec rN+}. You see here a serpent talisman. You see here a +1 scale mail of positive energy. You see here the +1 arbalest of Sudden Death {freeze, rElec}. You reach down and open the door. There is an open translucent door here. You start waiting. Done waiting. There is an open door, spattered with blood here. You see here a +0 great sword of flaming. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a gateway to Hell here. There is a stone staircase leading down here. You fly downwards. Level annotation: 2 runed translucent doors There is a stone staircase leading up here. Things that are here: a +0 kite shield of poison resistance; a +0 ring mail; a +0 long sword Done exploring. There is a one-way gate leading to the halls of Pandemonium here. You see here a +0 robe. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a helmet. A tentacled monstrosity comes into view. Found 26 gold pieces. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a tentacled monstrosity (asleep) You feel a strong surge of power! Magnetic shrapnel attaches itself to the tentacled monstrosity. Electricity arcs towards the magnetite! The arc of electricity hits the tentacled monstrosity!! The tentacled monstrosity resists. The tentacled monstrosity is lightly wounded. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure up an array of volatile reagents! Flasks of reagents rain from above! The flickering plasma engulfs the tentacled monstrosity! The tentacled monstrosity resists. The tentacled monstrosity is moderately wounded. Casting: Fulsome Fusillade (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tentacled monstrosity (moderately wounded, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the tentacled monstrosity!!!! You kill the tentacled monstrosity! Flasks of reagents rain from above! Found an escape hatch in the floor. Flasks of reagents rain from above! A quicksilver dragon skeleton comes into view. A caustic shrike skeleton comes into view. Found 3 stones. Flasks of reagents rain from above! The unstable reaction engulfs the caustic shrike skeleton!!! The caustic shrike skeleton is heavily damaged. The unstable reaction engulfs the quicksilver dragon skeleton!!! The quicksilver dragon skeleton is heavily damaged. The quicksilver dragon skeleton seems to slow down. A frost giant zombie comes into view. A spark wasp simulacrum comes into view. Found a scroll of poison. Flasks of reagents rain from above! The flickering plasma engulfs the spark wasp simulacrum!! The spark wasp simulacrum is heavily damaged. The flickering plasma engulfs the frost giant zombie!! The frost giant zombie is moderately damaged. The fiery phlogiston engulfs the caustic shrike skeleton!!! The caustic shrike skeleton is severely damaged. The noxious sulphur engulfs the quicksilver dragon skeleton! The quicksilver dragon skeleton partially resists. The quicksilver dragon skeleton is heavily damaged. Your rain of reagents ends. You block the caustic shrike skeleton's attack. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a frost giant zombie (moderately damaged) You feel a strong surge of power! Magnetic shrapnel attaches itself to the frost giant zombie. Electricity arcs towards the magnetite! The arc of electricity hits the caustic shrike skeleton!!! You destroy the caustic shrike skeleton! The arc of electricity hits the spark wasp simulacrum!! The spark wasp simulacrum vaporises! The arc of electricity hits the frost giant zombie!! The frost giant zombie is heavily damaged. You hear a shout! A necromancer comes into view. It is wielding a +0 dagger. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe You feel a strong surge of power! Magnetic shrapnel attaches itself to the necromancer. Electricity arcs towards the magnetite! The arc of electricity hits the quicksilver dragon skeleton!!! You destroy the quicksilver dragon skeleton! The arc of electricity hits the frost giant zombie!! The frost giant zombie is severely damaged. The arc of electricity hits the frost giant zombie!!! You destroy the frost giant zombie! The arc of electricity hits the necromancer!!! You kill the necromancer! A frost giant zombie comes into view. There is a stone staircase leading up here. You fly upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You start resting. Magic restored. You start waiting. Done waiting. You fly downwards. There is a stone staircase leading up here. You now have 8160 gold pieces (gained 11). You now have 8186 gold pieces (gained 26). Found a scroll of enchant weapon. You now have 8213 gold pieces (gained 27). Found a scale mail. You now have 8219 gold pieces (gained 6). You now have 8222 gold pieces (gained 3). Things that are here: a +0 robe; a +0 dagger You now have 8228 gold pieces (gained 6). Things that are here: a +0 robe; a +0 dagger Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a frost giant zombie (heavily damaged) You feel a strong surge of power! Magnetic shrapnel attaches itself to the frost giant zombie. Electricity arcs towards the magnetite! The arc of electricity hits the frost giant zombie!!! The frost giant zombie is severely damaged. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You miscast Fulsome Fusillade. You are very lightly contaminated with residual magic. Nothing appears to happen. The frost giant zombie closely misses you. Unknown command. Casting: Fulsome Fusillade (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frost giant zombie (severely damaged, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the frost giant zombie!!!! You destroy the frost giant zombie! Things that are here: a +0 robe; a +0 dagger You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. x - 9 scrolls of poison (gained 1) You now have 8233 gold pieces (gained 5). c - 14 scrolls of enchant weapon (gained 1) Found an escape hatch in the ceiling. Found a stone staircase leading up. Found 5 stones. You now have 8259 gold pieces (gained 26). A sphinx skeleton comes into view. You see here a wand of polymorph (6). A red very ugly thing and a juggernaut skeleton come into view. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure up an array of volatile reagents! Flasks of reagents rain from above! The unstable reaction engulfs the sphinx skeleton!!! The sphinx skeleton is severely damaged. The unstable reaction engulfs the juggernaut skeleton!!! The juggernaut skeleton is heavily damaged. The flickering plasma engulfs the red very ugly thing!! The red very ugly thing is moderately wounded. The red very ugly thing gurgles horribly! You hear a horrible gurgling sound! A necromancer comes into view. It is wielding a +0 dagger. A red very ugly thing comes into view. A hell knight zombie comes into view. A red ugly thing comes into view. Flasks of reagents rain from above! The unstable reaction engulfs the juggernaut skeleton!!! The juggernaut skeleton is severely damaged. The juggernaut skeleton seems to slow down. The unstable reaction engulfs the sphinx skeleton!!! You destroy the sphinx skeleton! The frigid brine engulfs the red very ugly thing!!! The red very ugly thing is severely wounded. The frigid brine engulfs the necromancer!!! The necromancer is almost dead. You hear a horrible gurgling sound! A tengu reaver simulacrum comes into view. Flasks of reagents rain from above! The flickering plasma engulfs the juggernaut skeleton!! You destroy the juggernaut skeleton! The flickering plasma engulfs the tengu reaver simulacrum! The tengu reaver simulacrum is moderately damaged. The unstable reaction engulfs the red very ugly thing!!! You kill the red very ugly thing! You feel a bit more experienced. The unstable reaction engulfs the red very ugly thing!!! The red very ugly thing is heavily wounded. Flasks of reagents rain from above! The frigid brine engulfs the tengu reaver simulacrum. The tengu reaver simulacrum completely resists. The tengu reaver simulacrum is moderately damaged. The noxious sulphur engulfs the red very ugly thing!!! The red very ugly thing looks as sick as possible! The red very ugly thing is almost dead. You hear a horrible gurgling sound! Flasks of reagents rain from above! The frigid brine engulfs the tengu reaver simulacrum. The tengu reaver simulacrum completely resists. The tengu reaver simulacrum is moderately damaged. The fiery phlogiston engulfs the red very ugly thing. The red very ugly thing resists. You kill the red very ugly thing! Your rain of reagents ends. You hear a horrible gurgling sound! Your Alchemy skill increases to level 13! You see here a wand of polymorph (6). Casting: Fulsome Fusillade (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tengu reaver simulacrum (moderately damaged, 72% to hit) You feel a huge surge of power! The stone arrow misses the tengu reaver simulacrum. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tengu reaver simulacrum (moderately damaged, 72% to hit) You feel a huge surge of power! The stone arrow hits the tengu reaver simulacrum!! The tengu reaver simulacrum is severely damaged. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tengu reaver simulacrum (severely damaged, 82% to hit) You feel a strong surge of power! The blast of sand hits the tengu reaver simulacrum!!! The tengu reaver simulacrum vaporises! You start resting. Magic restored. You start waiting. A red very ugly thing comes into view. N - a wand of polymorph (40) (gained 6 charges) A red very ugly thing comes into view. The red very ugly thing gurgles horribly! You hear a horrible gurgling sound! Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red very ugly thing You feel a strong surge of power! Magnetic shrapnel attaches itself to the red very ugly thing. Electricity arcs towards the magnetite! The arc of electricity hits the red very ugly thing!! The red very ugly thing is moderately wounded. You hear a horrible gurgling sound! x2 Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red ugly thing (severely wounded) You feel a strong surge of power! Magnetic shrapnel attaches itself to the red ugly thing. Electricity arcs towards the magnetite! The arc of electricity hits the red very ugly thing!!! The red very ugly thing is almost dead. The arc of electricity hits the red very ugly thing!!! You kill the red very ugly thing! The arc of electricity hits the red ugly thing!! You kill the red ugly thing! You start resting. A red ugly thing comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red ugly thing You feel a strong surge of power! Magnetic shrapnel attaches itself to the red ugly thing. Electricity arcs towards the magnetite! The arc of electricity hits the red ugly thing!! The red ugly thing is heavily wounded. A red ugly thing is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a red ugly thing (heavily wounded, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the red ugly thing!!!! You kill the red ugly thing! A red very ugly thing is nearby! The red very ugly thing is distracted by your dazzling golden aura. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red very ugly thing (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the red very ugly thing. Electricity arcs towards the magnetite! The arc of electricity hits the red very ugly thing!!! The red very ugly thing is moderately wounded. The red very ugly thing is no longer distracted by gold. The red very ugly thing gurgles horribly! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red very ugly thing (moderately wounded, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the red very ugly thing!! The red very ugly thing is heavily wounded. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a red very ugly thing (magnetised fragments, heavily wounded, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the red very ugly thing!!! The red very ugly thing is almost dead. The arc of electricity hits the red very ugly thing!!! You kill the red very ugly thing! You start resting. Magic restored. You now have 8282 gold pieces (gained 23). You now have 8287 gold pieces (gained 5). You now have 8299 gold pieces (gained 12). Found 51 gold pieces. You now have 8306 gold pieces (gained 7). You now have 8311 gold pieces (gained 5). Found a gateway to Hell. You now have 8322 gold pieces (gained 11). You now have 8334 gold pieces (gained 12). You now have 8340 gold pieces (gained 6). Things that are here: a +0 dagger; a +0 robe You now have 8360 gold pieces (gained 20). You now have 8391 gold pieces (gained 31). You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a shortbow. Found a stone staircase leading down. You see here a +0 shortbow. There is a stone staircase leading down here. There is a stone staircase leading down here. A hell knight zombie is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hell knight zombie (lightly damaged) You feel a strong surge of power! Magnetic shrapnel attaches itself to the hell knight zombie. Electricity arcs towards the magnetite! The arc of electricity hits the hell knight zombie!! The hell knight zombie is heavily damaged. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hell knight zombie (heavily damaged, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the hell knight zombie!!! You destroy the hell knight zombie! You start resting. Magic restored. You now have 8397 gold pieces (gained 6). There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading up here. An ice dragon comes into view. An ice dragon is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ice dragon (asleep) You feel a strong surge of power! You miscast Magnavolt. You are very lightly contaminated with residual magic. You are blasted with air. You resist. You start resting. Magic restored. Your magical contamination has completely faded away. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure up an array of volatile reagents! Flasks of reagents rain from above! The noxious sulphur engulfs the ice dragon. The ice dragon partially resists. The ice dragon is poisoned. The ice dragon is lightly wounded. The ice dragon roars deafeningly! You hear two shouts! You hear a shout! x5 You hear a loud rustle. A frost giant comes into view. It is wielding a +2 battleaxe of freezing. Flasks of reagents rain from above! The fiery phlogiston engulfs the frost giant!! The frost giant is moderately wounded. The frigid brine engulfs the ice dragon! The ice dragon resists. The ice dragon is lightly wounded. You hear a deafening roar! An ettin comes into view. It is wielding two +0 dire flails. Casting: Fulsome Fusillade (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ettin, wielding two +0 dire flails You feel a strong surge of power! Magnetic shrapnel attaches itself to the ettin. Electricity arcs towards the magnetite! The arc of electricity hits the ettin!!! The ettin is heavily wounded. Flasks of reagents rain from above! The frigid brine engulfs the ettin!! The ettin is almost dead. The fiery phlogiston engulfs the frost giant!! The frost giant is heavily wounded. The flickering plasma engulfs the ice dragon!!! The ice dragon is heavily wounded. You hear a deafening roar! A spriggan berserker comes into view. It is wielding a +0 hand axe. A spriggan berserker comes into view. It is wielding a +2 antimagic broad axe. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a spriggan berserker, wielding a +2 antimagic broad axe and wearing a +0 animal skin You feel a strong surge of power! Magnetic shrapnel attaches itself to the spriggan berserker. Electricity arcs towards the magnetite! The arc of electricity hits the ice dragon!!! You kill the ice dragon! The arc of electricity hits the ettin!!! You kill the ettin! The arc of electricity hits the spriggan berserker!! The spriggan berserker is heavily wounded. The spriggan berserker shouts! Flasks of reagents rain from above! The unstable reaction engulfs the spriggan berserker!!!! You kill the spriggan berserker! The unstable reaction engulfs the spriggan berserker!!! The spriggan berserker is almost dead. The flickering plasma engulfs the frost giant!! The frost giant is severely wounded. You hear a loud rustle. A spriggan air mage comes into view. A spriggan berserker comes into view. It is wielding a +0 rapier. The spriggan air mage picks up some gold. The frost giant casts a spell at you. The bolt of cold hits you! You resist. Jory the Bloodstained Count comes into view. He is wielding a +4 heavy great sword. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: Jory, wielding a +4 heavy great sword and wearing a +0 chain mail You feel a strong surge of power! Magnetic shrapnel attaches itself to Jory. Electricity arcs towards the magnetite! The arc of electricity hits the spriggan air mage!! You kill the spriggan air mage! The arc of electricity hits Jory!!! Jory is moderately damaged. The spriggan berserker shouts! Flasks of reagents rain from above! The fiery phlogiston engulfs the spriggan berserker!!! The spriggan berserker is severely wounded. The unstable reaction engulfs the spriggan berserker!!! You kill the spriggan berserker! The fiery phlogiston engulfs Jory!! Jory is heavily damaged. The unstable reaction engulfs the frost giant!!! You kill the frost giant! Your rain of reagents ends. The spriggan berserker invokes Trog's protection! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a spriggan berserker, wielding a +0 rapier and wearing a +0 animal skin (severely wounded, regenerating, strong-willed) You feel a strong surge of power! Magnetic shrapnel attaches itself to the spriggan berserker. Electricity arcs towards the magnetite! The arc of electricity hits Jory!!! Jory is severely damaged. The arc of electricity hits the spriggan berserker!!! You kill the spriggan berserker! A walking earthen tome comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An ice dragon, an iron dragon and a deep troll earth mage come into view. The deep troll earth mage shouts! The ice dragon roars deafeningly! You hear a deafening roar! Jory is distracted by your dazzling golden aura. Jory shouts! Jory is no longer distracted by gold. The ice dragon is distracted by your dazzling golden aura. The deep troll earth mage casts a spell at you. You shatter!! Jory stares carefully at you. The ice dragon is no longer distracted by gold. The deep troll earth mage gestures at you while chanting. You shatter. The deep troll earth mage is distracted by your dazzling golden aura. The iron dragon is distracted by your dazzling golden aura. The ice dragon is distracted by your dazzling golden aura. You start resting. A walking earthen tome is nearby! The walking earthen tome erupts in a flurry of living spells! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: Jory, wielding a +4 heavy great sword and wearing a +0 chain mail (severely damaged) You feel a strong surge of power! Magnetic shrapnel attaches itself to Jory. Electricity arcs towards the magnetite! The arc of electricity hits the living spell!!! You destroy the living spell! The living spell disperses! The arc of electricity hits the walking earthen tome!!! The walking earthen tome is heavily damaged. The arc of electricity hits Jory!! Jory is severely damaged. You hear a deafening roar! x3 Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a living spell (summoned) You feel a strong surge of power! Magnetic shrapnel attaches itself to the living spell. Electricity arcs towards the magnetite! The arc of electricity hits the walking earthen tome!!! You destroy the walking earthen tome! The living spell disperses! The arc of electricity hits Jory!!! You destroy Jory! Jory screams, "No, no!" before exploding into a cloud of blood! You hear a deafening roar! You start resting. Magic restored. You now have 8400 gold pieces (gained 3). You now have 8408 gold pieces (gained 8). Things that are here: a +4 heavy great sword; a +0 chain mail An iron dragon comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an iron dragon You feel a strong surge of power! Magnetic shrapnel attaches itself to the iron dragon. Electricity arcs towards the magnetite! The arc of electricity hits the iron dragon!!! The iron dragon is moderately wounded. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iron dragon (moderately wounded, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the iron dragon!!!! You kill the iron dragon! You hear a deafening roar! The ice dragon is distracted by your dazzling golden aura. The ice dragon is no longer distracted by gold. The ice dragon is distracted by your dazzling golden aura. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice dragon (unaware, hasn't noticed you, 90% to hit) Okay, then. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an iron dragon (wandering, hasn't noticed you) Okay, then. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure up an array of volatile reagents! The ice dragon roars deafeningly! Flasks of reagents rain from above! The frigid brine engulfs the iron dragon! The iron dragon resists. The iron dragon is lightly wounded. The flickering plasma engulfs the ice dragon!!! The ice dragon is heavily wounded. The ice dragon is no longer distracted by gold. You hear a shout! The ice dragon breathes frost at you. The blast of cold hits you. You resist. You hear a grinding noise. Flasks of reagents rain from above! The unstable reaction engulfs the ice dragon!! The ice dragon is almost dead. The ice dragon appears confused. The unstable reaction engulfs the iron dragon!!! The iron dragon is heavily wounded. You hear an angry hiss. Casting: Fulsome Fusillade (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice dragon (almost dead, confused, catching its breath, 97% to hit) You feel a huge surge of power! The crystal spear hits the ice dragon!!!! You kill the ice dragon! Flasks of reagents rain from above! The fiery phlogiston engulfs the iron dragon!! The iron dragon resists. The iron dragon is severely wounded. You hear a grinding noise. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iron dragon (severely wounded, 93% to hit) You feel a huge surge of power! The crystal spear hits the iron dragon!!!! You kill the iron dragon! Flasks of reagents rain from above! You hear a deafening roar! Flasks of reagents rain from above! Your rain of reagents ends. You now have 8432 gold pieces (gained 24). You start resting. A deep troll earth mage is nearby! A deep troll earth mage is nearby! You start resting. Magic restored. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep troll earth mage (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the deep troll earth mage. Electricity arcs towards the magnetite! The arc of electricity hits the deep troll earth mage!!! The deep troll earth mage is almost dead. The deep troll earth mage shouts! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep troll earth mage (almost dead, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the deep troll earth mage!!! You kill the deep troll earth mage! You start resting. A fire dragon comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a fire dragon (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the fire dragon. Electricity arcs towards the magnetite! The arc of electricity hits the fire dragon!! The fire dragon is moderately wounded. The fire dragon roars deafeningly! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire dragon (moderately wounded, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the fire dragon!!!! You kill the fire dragon! You start resting. Magic restored. You now have 8452 gold pieces (gained 20). You now have 8466 gold pieces (gained 14). You now have 8495 gold pieces (gained 29). A glowing orange brain comes into view. Things that are here: 25 gold pieces; a +2 battleaxe of freezing Items here: $ )) [. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a glowing orange brain (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the glowing orange brain. Electricity arcs towards the magnetite! The arc of electricity hits the glowing orange brain!!! The glowing orange brain is almost dead. The glowing orange brain turns its attention towards you. The glowing orange brain pulsates. Things that are here: a +2 antimagic broad axe; a +0 animal skin Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a storm dragon (summoned) You feel a strong surge of power! Magnetic shrapnel attaches itself to the storm dragon. Electricity arcs towards the magnetite! The arc of electricity hits the glowing orange brain!!! You kill the glowing orange brain! The storm dragon dissolves into shadows! The flayed ghost dissolves into shadows! You start resting. Magic restored. You now have 8502 gold pieces (gained 7). Things that are here: a +0 hand axe; a +0 animal skin You now have 8540 gold pieces (gained 38). Things that are here: a +0 robe; a +0 dire flail; a +0 dire flail You now have 8565 gold pieces (gained 25). You see here a +2 battleaxe of freezing. You now have 8571 gold pieces (gained 6). Things that are here: a +0 rapier; a +0 animal skin You now have 8575 gold pieces (gained 4). You start waiting. A glowing orange brain comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a glowing orange brain (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the glowing orange brain. Electricity arcs towards the magnetite! The arc of electricity hits the glowing orange brain!!! The glowing orange brain is severely wounded. The glowing orange brain turns its attention towards you. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a glowing orange brain (severely wounded, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the glowing orange brain!!! You kill the glowing orange brain! You start resting. An ettin comes into view. It is wielding two +0 dire flails. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ettin, wielding two +0 dire flails (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the ettin. Electricity arcs towards the magnetite! The arc of electricity hits the ettin!!! The ettin is severely wounded. The ettin shouts in stereo! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ettin, wielding two +0 dire flails (severely wounded, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the ettin!! The ettin is almost dead. An ettin is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ettin, wielding two +0 dire flails (almost dead, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the ettin!!!! You kill the ettin! You start resting. Magic restored. You start waiting. Done waiting. A wyrmhole comes into view. Things that are here: 23 gold pieces; a +0 dire flail; a +0 dire flail Found 5 boomerangs and a ring mail. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyrmhole (wandering, hasn't noticed you) You feel a strong surge of power! Magnetic shrapnel attaches itself to the wyrmhole. Electricity arcs towards the magnetite! The arc of electricity hits the wyrmhole! The wyrmhole resists. The wyrmhole is lightly damaged. The wyrmhole hisses angrily. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyrmhole (lightly damaged, covered in magnetic dust) You feel a strong surge of power! Electricity arcs towards the magnetite! The arc of electricity hits the wyrmhole! The wyrmhole resists. The wyrmhole is moderately damaged. The wyrmhole breathes a rupture in space-time at you. The destabilizing rupture hits you!! You feel strangely unstable. You feel a distressing malevolence running through your instability! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A spark wasp comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyrmhole (moderately damaged, catching its breath, covered in magnetic dust, 100% to hit) You feel a huge surge of power! The crystal spear hits the wyrmhole!!!! The wyrmhole is almost destroyed. The spark wasp buzzes angrily. The spark wasp bursts into living lightning! The living lightning hits the wyrmhole! The wyrmhole resists. The wyrmhole is destroyed! The living lightning hits you. You resist. The spark wasp blinks! You block the spark wasp's attack. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a spark wasp (79% to hit) You feel a huge surge of power! The crystal spear hits the spark wasp!!!! You kill the spark wasp! You start resting. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-572-g8436cd0d56 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CougarLife] Species: Gargoyle Job: Earth Elementalist HP: 100/132; mods: 0/0 MP: 19/45; mod: 0 Stats: 24 (24) 32 (32) 11 (11) Position: (48, 53), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Runrest: mode: 9999997 mp: 18 hp: 98 pos: (0, 0) Delayed (1): type: rest duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 8 | 1513 | 0/379 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 11 | 3020 | 182/567 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 19 | 9165 | 0/1114 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 18 | 11505 | 0/1457 Conjurations | X | 1 | 34 | 20 | 11174 | 895/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 5 | 1036 | 145/357 Fire Magic | X | 0 | 0 | 13 | 5037 | 237/825 Ice Magic | X | 0 | 0 | 6 | 1246 | 196/350 Air Magic | X | 0 | 0 | 10 | 4127 | 203/848 Earth Magic | X | 0 | 0 | 19 | 8206 | 499/937 Alchemy | X | 2 | 66 | 13 | 7436 | 648/1166 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #126: 80 Attributes: #4: 564643 #12: 27019 #13: 7846 #23: 54128 #24: -1745740335 #27: 25663 #49: 7772 #51: 3 #52: 3 #57: 10598 Mutations: big wings: 1 (innate) thin skeletal structure: 1 agile: 1 negative energy resistance: 1 (innate) shaggy fur: 1 electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #29: staff "Furhalic" {rElec Conj Earth} eq slot #1, inv slot #44: scarf of resistance eq slot #2, inv slot #50: +3 crown of Dyrovepreva {rElec Int+2 SInv} eq slot #3, inv slot #13: +2 pair of gloves of strength eq slot #4, inv slot #0: +0 pair of boots of Immorality {rC++ Regen+ Int+4 Dex-2} eq slot #5, inv slot #32: +2 tower shield of resistance eq slot #6, inv slot #33: +3 robe of Infinity {rC- Regen+ Archmagi} eq slot #7, inv slot #36: ring of wizardry eq slot #8, inv slot #47: ring "Taot" {rC+ rN+ Str+7} eq slot #9, inv slot #40: amulet of Koifog {rPois RegenMP+ Int+2 Dex-3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####.#..#.....#.## ### #.#.......#.## ..## ###.#......#.## #..## ###...#.....#.## ##..# #.....#....#.## ##.# ###...###...#.## #.###....## #$.#### #..##.#.## #$#$# ##)...#.# #.@## ###.>#.# #...# ##.#.# #...ยง# #.#.# #.....# #.#.# #......# #.#.# #.......# #.# #(.#..[..# #.# #..##..... #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>