CougarLife the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of dexterity a +0 buckler a +0 war axe (10, 0, D) a +0 scale mail the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +5 crystal plate armour the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (61, 4, D) a +0 long sword (61, 5, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (61, 8, D) a staff of air (61, 11, D) a +0 long sword a +0 robe a potion of flight (62, 0, D) a staff of death (62, 11, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the human corpse of Jessica (still there?) (63, 4, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (67, 0, D) a staff of cold (68, 0, D) a +5 flail of draining (69, 0, D) a lightning rod (4/4) (70, 8, D) a piece from Xom's chessboard (15/15) (70, 9, D) a +4 war axe of venom (71, 8, D) a +4 dagger of protection (71, 11, D) a +0 great sword a +0 robe (71, 16, D) a lightning rod (4/4) (71, 17, D) the +11 flail "Lelotoum" {drain, Contam rC+++ Str-3 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rC: It renders you almost immune to cold. Contam: It causes magical contamination when unequipped. (unseen) (72, 9, D) a +4 antimagic flail (72, 16, D) a staff of cold (unseen) (72, 17, D) a lightning rod (4/4) (73, 16, D) a book of Blasting (73, 17, D) a book of Necromancy (73, 21, D) a +0 great mace a +0 plate armour a human corpse (74, 3, D) an adder corpse (skeletalised by now) (75, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (75, 3, D) an adder corpse (skeletalised by now)