CougarLife the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 scale mail a +0 buckler (7, 4, D) a +6 ring of dexterity a +6 ring of intelligence a +5 executioner's axe a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a staff of air (unseen) (59, 37, D) a potion of might (60, 36, D) a +2 ring mail of positive energy (unseen) (60, 37, D) the Almanac of Altered Pestilence Spells Type Level a - Sting Transmutation/Poison 1 b - Ice Form Ice/Transmutation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (60, 41, D) a +0 battleaxe a water moccasin corpse (61, 0, D) a +2 vampiric hand axe (61, 3, D) a +0 war axe (61, 4, D) a +0 dagger (61, 8, D) a staff of earth (61, 36, D) the Handbook of Hiemal Darkness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Frozen Ramparts Ice 3 c - Corpse Rot Necromancy/Poison/Air 4 d - Death's Door Necromancy 9 (unseen) (61, 37, D) an Inescapable Atlas (61, 41, D) an anaconda corpse (62, 0, D) a +2 robe of cold resistance (62, 3, D) a +0 hand axe (62, 8, D) a +0 halberd of venom (62, 16, D) a +6 mace of draining (62, 21, D) a hell hound skeleton (62, 26, D) a staff of fire (62, 27, D) a +2 longbow of flaming (62, 36, D) a staff of poison (still there?) a +2 vorpal long sword (still there?) (62, 37, D) a +3 giant spiked club (unseen) (62, 41, D) a black mamba corpse (62, 42, D) a +0 whip (62, 43, D) an adder corpse (63, 0, D) a +1 vorpal hand axe (63, 3, D) a +0 short sword (63, 8, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (63, 16, D) the +3 trident of Nanayf {vorpal, *Rage Will- Str+8 Int+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Int: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It decreases your willpower. (63, 17, D) a staff of cold (unseen) (63, 18, D) the +5 fire dragon scales of Divine Intervention {*Corrode rF++ rC- Dex+5} Dex: It affects your dexterity (+5). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. *Corrode: It may corrode you when you take damage. (63, 20, D) a hell hound skeleton a hell hound skeleton (63, 27, D) a scarf of repulsion (63, 30, D) a hell hound corpse (63, 37, D) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (unseen) (63, 40, D) a +0 glaive a naga corpse (64, 16, D) a staff of fire (64, 26, D) a +2 mace of holy wrath (64, 27, D) a +2 hand axe of flaming (65, 26, D) a staff of air (67, 0, D) a +5 flail of protection (69, 0, D) a +6 mace of protection (69, 36, D) a +3 vorpal arbalest (unseen) (70, 8, D) the +1 scale mail of Qazlal's Reproof {rElec rCorr Int-3 SInv} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (70, 9, D) a +6 vorpal hand axe (70, 40, D) a hell hound corpse (71, 8, D) a +1 bardiche of venom (71, 16, D) a ring of flight (71, 17, D) a +1 broad axe of freezing (71, 18, D) a +0 dagger (71, 20, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 26, D) a ring of willpower (71, 33, D) a +0 trident 2 boomerangs of dispersal (71, 37, D) a staff of fire (unseen) (72, 8, D) a +5 shortbow of flaming (72, 9, D) a +6 ring of intelligence (72, 16, D) a +0 shortbow a +0 dagger a +0 leather armour a staff of poison (72, 17, D) a ring of wizardry (72, 20, D) a +0 long sword a +0 scale mail (72, 26, D) the +1 hand axe "Wotzol" {distort, Will+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Will: It increases your willpower. (72, 27, D) a +2 tower shield of protection (72, 29, D) a +0 trident (72, 36, D) a ring of ice (72, 37, D) the +4 scimitar of Peace {flame, rPois rC+ MP+9 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (72, 40, D) a hell hound corpse (73, 2, D) a +0 club a +0 chain mail (73, 16, D) a +3 quarterstaff of draining (73, 17, D) the +1 plate armour "Huedeaqot" {rC- Dex+7 Slay+3 Stlth+} Dex: It affects your dexterity (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (73, 20, D) a +6 long sword of draining (unseen) (73, 26, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (73, 37, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (74, 2, D) a +0 club (75, 1, D) a +1 vorpal sling (75, 30, D) a +0 shortbow (75, 31, D) a +0 trident