Dungeon Crawl Stone Soup version 0.32-a0-576-g706899e69d (webtiles) character file. Game seed: 5694005898733272189 405116 CougarLife the Metallomancer (level 23, -8/136 HPs) Began as a Gargoyle Earth Elementalist on Mar 2, 2024. Was the Champion of Vehumet. Mangled by a vault warden ... wielding a +0 war axe (43 damage) ... on level 5 of the Vaults. The game lasted 02:54:51 (52230 turns). CougarLife the Metallomancer (GrEE) Turns: 52230, Time: 02:54:51 Health: -8/136 AC: 34 Str: 13 XL: 23 Next: 38% Magic: 35/45 EV: 11 Int: 29 God: Vehumet [******] Gold: 4246 SH: 8 Dex: 11 Spells: 9/58 levels left rFire + . . h - +0 hand axe of Deflation {drain, rPois Int+3 Dex+3} rCold + . . m - +0 buckler {reflect} rNeg + + . Q - +3 troll leather armour {Snorg} rPois ∞ n - +2 helmet rElec + W - +0 cloak rCorr + Y - +2 pair of gloves SInv . q - +2 pair of boots Will ++... K - amulet of magic regeneration Stlth + X - ring of Fymul {rC+ rN+ Will+ Dex-4} HPRegen 1.22/turn s - ring "Fuetau" {rF+ rCorr Dex+2 Stlth-} MPRegen 0.69/turn %: reflection @: flying, slightly contaminated A: sickness immunity, AC +17, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance }: 2/15 runes: serpentine, barnacled a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 40 of its levels. You visited the Abyss 1 time. You also visited: Ossuary, Bailey and Gauntlet. You collected 5807 gold pieces. You spent 1561 gold pieces at shops. Inventory: Hand Weapons h - the +0 hand axe of Deflation (weapon) {drain, rPois Int+3 Dex+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Missiles M - 6 throwing nets Armour m - a +0 buckler of reflection (worn) n - a +2 helmet (worn) q - a +2 pair of boots (worn) I - a +2 tower shield of poison resistance N - a +2 robe of resistance Q - a +3 troll leather armour (worn) {Snorg} W - a +0 cloak (worn) Y - a +2 pair of gloves (worn) Jewellery a - a +6 ring of intelligence s - the ring "Fuetau" (right hand) {rF+ rCorr Dex+2 Stlth-} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection from fire] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. w - a +5 ring of evasion y - a ring of willpower K - an amulet of magic regeneration (around neck) L - an amulet of regeneration O - a ring of protection from cold U - the ring of Vehumet's Delight {^Contam rC+ rN+ Slay+4} (You found it on level 5 of the Lair of Beasts) [ring of positive energy] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. V - a ring of protection from fire X - the ring of Fymul (left hand) {rC+ rN+ Will+ Dex-4} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of protection from cold] Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Wands E - a wand of charming (34) G - a wand of digging (48) P - a wand of light (16) Scrolls c - 7 scrolls of poison e - a scroll of summoning f - 15 scrolls of amnesia g - 4 scrolls of silence k - 2 scrolls of revelation l - 5 scrolls of torment r - 9 scrolls of fog u - 5 scrolls of fear x - 6 scrolls of enchant armour C - 4 scrolls of blinking D - 8 scrolls of vulnerability F - 5 scrolls of noise H - 29 scrolls of teleportation R - 6 scrolls of immolation Potions b - a potion of magic d - 19 potions of curing i - 10 potions of lignification j - 2 potions of brilliance o - 8 potions of attraction p - 10 potions of ambrosia t - 2 potions of heal wounds v - 5 potions of enlightenment z - 4 potions of haste A - 3 potions of cancellation J - 6 potions of invisibility S - 6 potions of mutation Skills: - Level 11.8 Fighting - Level 3.7 Armour - Level 1.5 Dodging - Level 2.1 Stealth * Level 19.4 Shields + Level 18.4 Spellcasting + Level 18.6 Conjurations + Level 15.8 Fire Magic - Level 21.5 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 43% 3d13 6% 8 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Lee's Rapid Deconstr Erth 50% 3d24* 0% 5 d - Bombard Conj/Erth 48% 9d8 1% 6 e - Arcjolt Conj/Air 34% 1d44 1% 5 f - Lehudib's Crystal Sp Conj/Erth 48% 10d12 1% 8 g - Freezing Cloud Conj/Ice/Air 29% 6-21 1% 5 h - Shatter Erth 50% 3d38* 9% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 45% 8d12 41% 9 Chain Lightning Conj/Air 34% 3d46 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 97% 2d11 0% 4 Flame Wave Conj/Fire 91% 2d19 0% 4 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Mercury Vapours Alch/Air 52% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Frozen Ramparts Ice 52% 1d8 1% 3 Hailstorm Conj/Ice 69% 3d12 1% 3 Inner Flame Hex/Fire 64% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 58% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Alch 34% 3d15 1% 4 Ignite Poison Fire/Alch 64% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 69% 2d14 1% 4 Leda's Liquefaction Alch/Erth 36% N/A 1% 4 Petrify Alch/Erth 73% N/A 1% 4 Sticky Flame Fire/Alch 64% 2d11 1% 4 Summon Blazeheart Golem Fire/Summ 64% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 36% N/A 1% 5 Fireball Conj/Fire 45% 3d18 1% 5 Conjure Ball Lightning Conj/Air 34% 3x3d11 1% 6 Starburst Conj/Fire 45% 6d13 1% 6 Orb of Destruction Conj 47% 9d12 1% 7 Apportation Tloc 52% N/A 2% 1 Necrotise Necr 100% 1d9 2% 1 Summon Small Mammal Summ 100% N/A 2% 1 Blink Tloc 52% N/A 3% 2 Call Imp Summ 52% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 52% N/A 3% 2 Lesser Beckoning Tloc 52% N/A 3% 2 Plasma Beam Fire/Air 32% 2x1d45 3% 6 Ozocubu's Armour Ice 26% N/A 6% 3 Swiftness Air 26% N/A 6% 3 Tukima's Dance Hex 26% N/A 6% 3 Vampiric Draining Necr 26% 2d7 6% 3 Airstrike Air 13% 2d(2-18) 6% 4 Olgreb's Toxic Radiance Alch 26% N/A 6% 4 Anguish Hex/Necr 13% N/A 22% 4 Animate Dead Necr 26% N/A 22% 4 Cause Fear Hex 13% N/A 22% 4 Dimensional Bullseye Hex/Tloc 13% N/A 22% 4 Martyr's Knell Necr/Summ 26% N/A 22% 4 Passage of Golubria Tloc 26% N/A 22% 4 Vhi's Electric Charge Tloc/Air 52% N/A 22% 4 Curse of Agony Necr 26% N/A 52% 5 Metabolic Englaciation Hex/Ice 13% N/A 52% 5 Summon Forest Summ/Tloc 13% N/A 52% 5 Summon Mana Viper Hex/Summ 26% N/A 52% 5 Eringya's Noxious Bog Alch 13% 4d6 58% 6 Death Channel Necr 13% N/A 97% 6 Dispersal Tloc 13% N/A 97% 6 Sculpt Simulacrum Ice/Alch 13% N/A 97% 6 Summon Cactus Giant Summ 13% N/A 97% 6 Ozocubu's Refrigeration Ice 13% 4d10 98% 7 Enfeeble Hex 13% N/A 100% 7 Summon Hydra Summ 13% N/A 100% 7 Discord Hex 13% N/A 100% 8 Disjunction Tloc 13% N/A 100% 8 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Summon Horrible Things Summ 13% N/A 100% 8 Dragon's Call Summ 13% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (1/4) D:15 Ossuary (visited) Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:3 * D:4 : D:11 ? Orc:1 * Orc:2 [*(: Elf:2 ? Shoals:4 * Vaults:2 [ Vaults:4 [ Annotations: D:6 2 runed translucent doors D:15 1 runed translucent door Snake:3 exclusion: downstairs Vaults:3 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +17) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The ironbound convoker is almost dead. You kill the deep troll! Vehumet accepts your kill. You feel your power returning. You kill the ironbound preserver! Vehumet accepts your kill. The titan is moderately wounded. You kill the frost giant! Vehumet accepts your kill. You feel your power returning. You kill the vault guard! Vehumet accepts your kill. You feel your power returning. You destroy the lich! Vehumet accepts your kill. You feel your power returning. The vault warden is almost dead. You kill the mana viper! Vehumet accepts your kill. You feel your power returning. The mana viper's shape twists and changes as it dies. Ka-crash! You hear a shout! x5; You hear two shouts! A yaktaur captain comes into view. You block the ironbound convoker's attack. The vault warden activates a sealing rune. The titan waves its arms in wide circles. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * The tengu reaver hits you but does no damage. The tengu reaver pecks you. * * * LOW HITPOINT WARNING * * * The tengu reaver claws you but does no damage. A magical barricade bars your way! Casting: Shatter (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Shatter. You are lightly contaminated with residual magic. Sand pours from your hands. The vault warden hits you with a +0 war axe!!! You die... .. †........ ..##...=#..###. c#............ #.p.......... ##.....[...#### ....[[[[)...... ...[.<