Dungeon Crawl Stone Soup version 0.33-a0-603-gebbabaea00 (webtiles) character file. Game seed: 14693665666025963862 45 CougarLife the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 27, 2024. Slain by Terence ... wielding a +0 trident (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1470 turns). CougarLife the Conjurer (Deep Elf Conjurer) Turns: 1470, Time: 00:02:40 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 4/10 EV: 11 Int: 24 God: Gold: 66 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . h - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} e - 2 potions of enlightenment {unknown} f - a potion of haste {unknown} g - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Death Channel Necr 2% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. You stop channelling your searing ray. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.......# #.......# #.......# #.......# #.†.....# #.......# ##@###### #.# #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 bats 4 endoplasms A giant cockroach (D:1) 5 hobgoblins 7 jackals (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CougarLife the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 989 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1023 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Reached skill level 5 in Conjurations 1317 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1449 | D:2 | Noticed Terence 1470 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 39 Searing Ray || 5 Armour: Robe || 11 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1469 | 1407 | 62 | 49 | 1148 | 2 | 734.5 | Dungeon | 1469 | 1407 | 62 | 49 | 1148 | 2 | 734.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1143 daAuts D:2: 326 daAuts