Dungeon Crawl Stone Soup version 0.33-a0-307-gfd16a8b4c0 (webtiles) character file. Game seed: 2436732619712738174 5 CraftyAmigo the Caller (level 1, -1/13 HPs) Began as a Merfolk Summoner on Nov 11, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (256 turns). CraftyAmigo the Caller (Merfolk Summoner) Turns: 256, Time: 00:02:37 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 2/3 EV: 11 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 69% 4 Summon Lightning Spire Summ/Air 7% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm quivers. You see here 2 bubbling purple potions. Your quokka disappears in a puff of smoke! The endoplasm attacks as it pursues you! The endoplasm hits you. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm hits you. The endoplasm attacks as it pursues you! The endoplasm misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .. ##.#...# ... ...#### #.#?.... #.##..#.. # #....?..# ###.....#.# .# #.....$. .#...?...#.##.# #.#....# .#............## ###.#.##.##.#.r......!....# PPPPPPPPPPP.#...@J.....##.# PPPPPPPPPPP.#..........# P.....PPPPP##..........# # .PPPP...PPP##........#.##.# PP...PPP.PP###...##......l# P.PPP.PP.PP# #..####.#.#### .PP.PP.PP.P# #..#......# PP.P.PP.P.P# #..#.##.### P.PPP.P.P