Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 2832432280073877238 55 CraigForest the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 8, 2024. Slain by a sleepcap (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:52 (1687 turns). CraigForest the Conjurer (Draconian Conjurer) Turns: 1687, Time: 00:06:53 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 1/6 EV: 12 Int: 20 God: Gold: 41 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +1 dagger of venom (weapon) Jewellery k - an amulet of faith Scrolls d - a scroll of identify e - a scroll of fog f - a scroll of teleportation j - a scroll of amnesia {unknown} Potions a - a potion of magic g - a potion of invisibility h - a potion of might {unknown} i - a potion of curing {unknown} Skills: + Level 0.2 Short Blades + Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You wake up. The sleepcap releases spores at you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The sleepcap releases spores at you. The sleepcap releases spores at you. The sleepcap closely misses you. You don't have enough magic to cast this spell. You completely miss the sleepcap. The sleepcap is heavily damaged. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap barely misses you. You hit the sleepcap. You tail-slap the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You die... #......<# ## #.#....## ....# ####.###....# ####........# #### #...........# #.... #.#.#.......# #.#...#...#.......# #.................+ ......#..@....#.### #.... #..f....#.# #### #.......# # ###.....# .>....+ #.....# #.##### ..# ### You could see a sleepcap. Vanquished Creatures 2 adders (D:1) A ribbon worm (D:2) 5 ball pythons 3 endoplasms (D:2) 7 hobgoblins 4 bats 2 frilled lizards 3 goblins 3 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CraigForest the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 920 | D:1 | Reached XP level 3. HP: 10/26 MP: 2/6 1003 | D:2 | Learned a level 2 spell: Searing Ray 1211 | D:2 | Reached skill level 5 in Conjurations 1687 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms D:3: kennysheep_the_goblin_king, layout_basic, chequers_temple_overflow_statue_of_worship, serial_curves, eino_curves_04, eino_curves_01, corexii_item_surrounded_by_moat Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | 2 | 2.0 Short Blades | | 0.2 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 38 Tailslap || 4 Cast: Magic Dart || 41 Searing Ray || 6 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Skin || 52 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1686 | 1609 | 77 | 180 | 1086 | 3 | 562.0 | Dungeon | 1686 | 1609 | 77 | 180 | 1086 | 3 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 677 daAuts D:3: 26 daAuts